Develop June marks the 150th issue of the magazine. To celebrate we invited a roundtable of past cover stars to discuss how development has changed in the last decade.
Elsewhere in the issue, available now, we have five pages dedicated to racing games, a chat with Wargaming on its ever-grown ambitions for world domination and a look at the latest developments in AI.
The print edition of our June issue is on its way to subscribers. Not a subscriber? No problem – you can read Develop through your browser and on iPad. The iPad or digital version of the magazine costs just £14.99 a year, or you can buy the June issue for a one-off payment of £1.99.
The latest issue features:
- 150th issue roundtable: Develop cover stars, David Braben, Ian Baverstock, Nina Kristensen and more discuss the game industry’s past and future
- Racing special: Develop asks where the future of innovation lies on one of the UK industry’s most popular genres
- Wargaming discusses why its mobilising its resources for an attack on console, mobile and eSports
- XCom creator Julian Gollop on returning to his roots and the secrets to Kickstarter success
- We analyse whether top talent can really be replaced at the top studios and more in #DevelopJobs
- We ask how AI is developing as the new era of console gaming takes hold
- Craft Animations on its new camera animation tool, Craft CameraFX
- 12 graphics and rendering tools to make your game shine
- Key release: Simplygon 6
- John Broomhall talks with Evolution Studios about the beats of PS4 racer DriveClub
- Epic on the importance of community for Unreal Engine 4
- A look at how Microsoft’s Visual Studio can help indies and triple-A devs manage their projects
- Testronic talks about the importance of collaboration for mobile game testing
- The role Unity played in the development of Fireproof’s The Room Two
- Pitbull’s Robert Troughton on finding your niche as a start-up
- A tutorial on how to bring your Objective-C games to Android using Marmalade Juice
- Alex Ward on the issues facing Xbox One, and how to solve them
- Nick Gibson questions whether mobile games can save Japan’s struggling game industry
- ARM’s Olga Kounevitch on how to get the most out of smart devices
You can read the digital edition through your browser and on iPad.

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