We discuss the future of indie developers, the rise of indie publishers and provide an in-depth guide to next week's conference

Develop March: GDC issue and indies special out now

The March 2015 issue of Develop is now on its way to readers desks around the world, with the digital version also available.

Our latest magazine features a special focus on independent developers and the changes to this thriving sector, as well as a comprehensive guide to next week’s Game Developers Conference.

We also have full details on how to nominate yourself for a Develop Award – which you can also find here. Plus, the making of Alien: Isolation, and interviews with Reflections’ experimental team – who created both Grow Home and the rather wonderful image above – and Tag Games on its new open source engine, Chilliworks.

The print edition of our March issue is out now. You can also read Develop through your browser, mobile or tablet device here. This issue will also be available on the GDC show floor in San Francisco next week.

Not a subscriber to our print magazine? You can subscribe for as little as £35 right here.

The latest issue features:

  • What’s next for indies? – Mike Bithell, Simon Roth, Imre Jele and Paul Kilduff-Taylor discuss the future of independent development
  • Rise of the indie publishers – Experts discuss what’s behind these new businesses, and whether devs should seriously consider their support
  • Interview with Reflections – How the experimental team behind is bringing indie thinking to the triple-A studio
  • GDC 2015 guide – Rounding up all the essential information, plus our 15 must-see sessions and a who’s who of the GDC Expo
  • Develop Awards 2015: How to enter – Our complete breakdown of this year’s categories and how you can nominate yourself to win a coveted Develop Award
  • Horror in the making – Wego behind the scenes of Creative Assembly’s smash hit Alien: Isolation
  • The dangers of open development – Following the controversy surrounding Godus, we talk to devs about being open with your development process and choosing your promises carefully
  • Rick Gibson discusses how mobile games can appeal to core gamers
  • Playmob’s Jude Ower offers an example of how video games can be used for charitable causes, such as preventing cyberbullying
  • We take a look at Tag Games’ open source engine Chilliworks and find out how you can get involved with its development
  • Silicon Studio talks us through the latest updates to its three flagship tools: Yebis 3, the Paradox game engine and new rendering engine Mizuchi
  • The Game Creators detail its new 3D games engine GameGuru
  • John Broomhall’s latest Heard About column looks at Somethin’ Else’s audio-only title Audio Defence: Zombie Arena
  • Tammeka Games discusses how it used Unity to bring sci-fi racer Radial-G to virtual reality
  • 10 things you didn’t know you could with with Unity – We reveal the engine’s little-known secrets
  • Developers debate the benefits of cross-platform tools such as Marmalade versus native development
  • The latest Unreal Diaries shows how UE4 users are reaching for photorealism
  • ARM discusses its Mali ecoystem
  • #DevelopJobs – This month’s jobs section features tips on how to get places on university courses, become a technical director and get a job at online games giant Bigpoint
  • Spotlights – We take a closer look at Supercell, Evozon Game Studio and Clickfusion
  • The latest Dev Family Tree explores the studios of San Francisco 

You can read the latest issue on browser, mobile or tablet here. Alternatively, you can subscribe to the print edition of Develop here.

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