Something big is coming to San Francisco. No, it’s not GDC 2014 (well, it’s not just that) – it’s the March issue of Develop magazine.
At a whopping 86 pages, this is the biggest issue we’ve produced in months and it’s packed with essential info and insight on GDC 2014, the Develop Awards, the rise of wearable technology and Linux, expert opinions on self-publishing and the Wii U’s troubles, an in-depth look at the development landscape of Scotland, plus interviews with Peter Molyneux and Hello Games’ Sean Murray.
Not enough for you? Full contents of this issue can be found below.
The print edition of our March issue is on its way to subscribers. Not a subscriber? No problem – you can read Develop through your browser and on iPad. The iPad or digital version of the magazine costs just £14.99 a year, or you can buy the March issue for a one-off payment of £1.99.
Or, if you’re heading to GDC, you can pick up one of the 5,000 copies that will be available on the show floor.
The iPad edition also features video demonstations of Silicon Studio’s Yebis 2 lighting tech and Opposable Games’ second-screen title Salvaged, as well as footage from the Steam Dev Days on debugging Linux.
The print issue is currently being delivered across the globe to studios and individuals throughout the industry. If you don’t already receive it, you can subscribe to receive the print edition each month right here.
The latest issue features:
- GDC 2014: Are you ready? Check out our five-page guide to the biggest event in the games development calendar, including essential facts and figures, expert advice and our pick of the best conference sessions – plus where to get the best beer.
- Keep your eyes peeled for the GDC 2014 tags throughout the magazine, letting you know where our featured companies will be during the event.
- Develop Awards 2014 lobbying guide: Everything you need to know about securing a nomination for this year’s awards, with full category descriptions and details on the four new prizes.
- Peter Molyneux tells Develop why free-to-play studios must stop "grooming children", as UK devs welcome the OFT’s new guidelines on in-app purchases – plus Molyneux’s sympathy for Flappy Bird creator Dong Nguyen.
- FAQ with Hello Games’ Sean Murray – and why crowds used to gather when he played Space Invaders.
- Team17’s Debbie Bestwick explains why self-publishing might not be right for all indies.
- Nick Gibson argues that Nintendo’s own success is the biggest factor behind the Wii U’s troubles.
- Region Focus: Scotland – six pages dedicated to the home of Grand Theft Auto, with insights from Abertay University, Axis Animation, Savalas, Dimensional Imaging and more.
- Geomerics speaks out on its acquisition by ARM – and what happens next.
- We look at how wearable technology is untethering games from the living room.
- Jagex explains while direct hiring cuts down on costs.
- Why UK developers are leading the way on Steam Early Access.
- Opposable Games discusses why it is campaigning for more second-screen game design with its upcoming title Salvaged.
- #DevelopJobs: Five pages dedicated to the latest games recruitment news, including Crytek Nottingham in the Recruiter Hot Seat and a behind-the-scenes look at Batman: Arkham Knight dev Rocksteady Studios.
- Why Steam Machines and Google are helping Linux to become a platform ripe for games development.
- Microsoft reveals how its helping indies harness the power of cloud gaming.
- How Starbreeze wove an Epic story using Unreal Engine for Brothers: A Tale of Two Sons.
- Heard About looks at how Jagex’s Stephen Lord formed the soundtrack for Transformers Universe.
- Press Play discusses Max: The Curse of Brotherhood, the first Unity-powered Xbox One game.
- Storm8 explains why it chose Marmalade Juice when bringing Kingdom Clash to Android.