Learn the secrets of discoverability, how to reach a global audience and the art of character design and animation in our latest issue, available now

Develop May: Become the master of marketing

The May 2015 issue of Develop is now available, featuring a five-page special on how to market your game and reach the audience it deserves.

Arriving just ahead of next week’s Interface event, this issue features marketing experts from development, publishing, PR and platform holders, helping devs find the best ways to get their games noticed.

We also have a localisation special looking into how studios can enter some of the world’s biggest emerging markets, and a feature on character modelling and animation, discussing how to bring some diversity to your game’s cast.

Plus, in case you missed it, we have the full list of Develop Awards 2015 finalists. 

The print edition of our May issue is out now. You can also read Develop through your browser, mobile or tablet device here. Not a subscriber to our print magazine? You can subscribe for as little as £35 right here.

The latest issue features:

  • 50 Ways To Get Your Game Noticed: Marketing tips from the experts
  • Language Barriers: How developers can prepare their games for a global audience
  • Model Attitudes: How can you use the latest modelling and animation tools to bring diversity to your game’s characters
  • Develop’s Top Tips: Media Molecule, Bossa Studios, Radiant Worlds, Reflections and Ninja Theory share their tips for creating iconic characters
  • The Develop Awards 2015 finalists revealed
  • Get Ready For Interface: All you need to know about our newest event
  • Superdata CEO Joost van Dreunen discusses mobile market saturation and what it really means for devs
  • Playtonic Games on why it’s hiring young talent
  • Playmob’s Nick Taylor offers more examples of game developers raising awareness for charities
  • Indigo Pearl detail their new code distribution service, DigitalXtra.net
  • LocalizeDirect explain two key tools for developers: LocDirect and Storefront
  • OneSky offer advice on how to conquer three of the world’s key territories: East Asia, South America and Europe
  • Behind the scenes of Paradox Interactive
  • Codemasters’ Nikki Tutt tells us how job-seekers can impress the racing studio
  • Curve Digital’s Sophie Rossetti offers tips on how to be a Producer
  • Xu Xiaojun discusses life as an employee at Studio Gobo
  • Digital Tutors on their growing library of online learning resources
  • A look at new 2D animation tool Harmony12
  • Heard About: John Broomhall talks to the composer of Ori and the Blind Forest
  • Marmalade users discuss the financial benefits of cross-platform development
  • Epic Games details the first recipients of its Unreal Dev Grants
  • Kirstin Whittle discusses an ongoing shift in the world of QA in the first regular column by VMC
  • Firewatch devs Campo Santo reveal why they chose Unity for their unique first-person adventure
  • Services Spotlight: iLogos Europe
  • Tools Spotlight: Plastic SCM
  • Studio Spotlight: Space Ape Games
  • This month’s Game Dev Family Tree looks at the studios in London

You can read the latest issue on browser, mobile or tablet here. Alternatively, you can subscribe to the print edition of Develop here.

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