In this month's print an digital editions, we have an exclusive interview with Tetsuya Mizuguchi and much more

Develop May: Sound Shapes

Sound Shapes: This month in Develop, we talk about all things audio, starting with an in-depth interview with legendary developer Tetsuya Mizuguchi who talks about the evolution of music in gaming and what VR will mean to game audio in the future. John Broomhall looks at this year’s Develop:Brighton audio track and we ask the industry about how to get a job in audio. We’ve also got an interview with the ID@XBOX team about the programme and guest editorials.

You can read this issue on your browser or mobile device here. If you’re not already subscribed to Develop, you can sign up for as little as £35 to ensure you receive your monthly look at global games development.

Got feedback? Are you a developer who wants to get involved with future issues? Feel free to email us at (Dog gifs, videos and memes always welcome)

Here’s a full overview of what to expect this month:

  • Synaesthesia: Jem Alexander talks to Tetsuya Mizuguchi about game music, its integration and its evolution in VR.
  • Develop Awards Shortlist: Here it is, in print – the nominees for this year’s Develop Awards. Did you get in? Dind out!
  • The Develop Post-Mortem – Overcooked: The two man team of Ghost Town Games look back on their award winning release and how it came to be.
  • Develop:Brighton: Jem Alexander speaks to Andy Lane from the Develop:Brighton organiser, Tandem Events, about its legacy and its future.
  • Audio at Develop:Brighton: John Broomhall gives us an overview of this year’s audio track at Develop:Brighton and looks back at some of the last decade of higglights.
  • Sillver Servers: Alim Jaffer, VP of product at Heroic Labs, talks about scalable multiplayer and social technology.
  • ID@XBOX: Sean Cleaver speaks with Chris Charla and Agostino Simonetta from the ID@XBOX team about the future of the platform and what lessons they learned from the last decade of Microsoft’s digital publishing initiatives.
  • Finding The Best Tune: Ever wondered how to get a job in audio design for games? We speak to the UK games industry about their routes in to work and what advice they have.
  • Opinion: Joining Jem and Sean to sound off this month are Jon Selin of Pocket Gems on his hiring process and Mike Bithell of Bithell Games on shorter game experiences.
  • Ask Amiqus: Business manager Liz Prince goes in depth on the challenges of finding work overseas and how to overcome any issues.
  • Recruiter Hot Seat: In the hot seat this month is Axis Animation who are looking for artists, animators and more.

About MCV Staff

Check Also

When We Made… Returnal

Harry Krueger and his team at Housemarque sent gamers on a trip to time-bending cosmic horror planet Atropos last year. Vince Pavey met with the game’s director and tried not to lose his mind while learning about what it was like developing that nightmare fuel