The Long Way Round: This month in Develop, we get an exclusive look behind the scenes at racing developer Milestone, with candid interviews with key members of staff. We also put the visual arts in to the spotlight with a six page showcase of the best freelance artists in the industry and their work. Jem Alexander looks at Escape Rooms, the design process behind them and how they can inspire traditional games and new Esports Pro editor Jake Tucker talks about how developers can make the transition to esports development.
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Here’s a full overview of what to expect this month:
- A New Milestone: Sean Cleaver looks at one of the biggest, and perhaps riskiest, evolutions in racing games development with a behind the scenes visit to Milestone
- Artist Showcase: Some of the industry’s finest freelance artists showcase their work in a six page special feature
- Tips for Artists: Sean Cleaver asks recruiters and the industry how artists can get hired on projects
- Develop:Brighton: A snapshot of some of the most interesting announced talks at the conference starting July 11th
- Inside Escape Rooms: Jem Alexander details the design process behind escape rooms and their similarity to video games, including interviews with escape room experience creators
- Desiging for Pros: Jake Tucker tells us what developers need to consider when creating an esport-ready game.
- The Develop Post-Mortem: Develop gets the lowdown on the process and continuing evolution of Ubisoft’s Tom Clancy’s Rainbow Six Siege
- Recruiter Hot Seat: This month we welcome Media Moleclue to tell us about what they look for in their ‘Molecules’.
- Opinion: Jem Alexander looks at the importance of a strong Marvel presence in video gaming and Sean Cleaver champions the increasing popularity of video game music in the mainstream.
- Heard About: John Broomhall talks to WipEout Omega Collection’s Loic Couthier about bringing the games audio in to the modern age.