Print and digital editions out now, also includes an interview with Upper One Games and and a look at the importance of back-end tech

Develop November: Start your own studio special

The latest issue of Develop has arrived and features our start-up special with 72 tips on how to start your own studio.

Elsewhere in the issue we also chat with Upper One Games, the first Native American games company, investigate how diverse the UK game industry really is and ask how to put an end to rampant internet abuse.

The print edition of our October issue is out now. You can also read Develop through your browser, mobile or tablet device here.

The latest issue features:

  • What the game industry needs to do to stop internet abuse
  • An investigation into the number of women in the UK game industry, and how to encourage increased diversity
  • We go behind the doors at Upper One Games, the first Native American games company
  • 72 tips on starting your own studio
  • 18 lessons learned at Develop Live
  • Nick Gibson ponders the perils of Facebook as a games platform
  • Debbie Bestwick offers tips on managing multi-platform releases
  • We look at what’s going on at Distinctive Developments as it celebrates its 20th anniversary
  • Culture Minister Ed Vaizey tells us what the Next Gen Skills Academy means for you
  • An in-depth look at back-end technology and why it matters
  • What to expect from Oculus’ new Mobile SDK for the Samsung Gear VR
  • A guide to the top UI tools available today
  • Key Release: Wwise 2014.1
  • John Broomhall analyses how audio has progressed in games over the years
  • What’s new in Unreal Engine 4.5
  • How Marmalade’s Chrome extension will enable developers to quickly and easily add casting functionality to mobile games
  • Why Unity was used for Ori and the Blind Forest
  • Our brand new Game Dev Family Tree charts the connections between the studios in Leamington

You can read the latest issue on browser, mobile or tablet here.

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