In our latest issue, we offer expert advice on setting up as a new developer

Develop November: The ultimate guide for start-up studios

The new November issue of Develop is available now – and it’s perfect for start-ups.

Our Start Your Own Studio special returns, with eight pages packed with expert advice on business, law, PR, networking and other aspects that new developers have to face when setting up their own studio.

Not enough for you? Keep your browser pointed to all this month as we continue to publish tips from both established studios and accomplished newcomers.

Don’t worry, there’s still plenty of juicy content for those who are already working in video game development, including a look at the advances the Xbox One and PlayStation 4 can bring to the world of character animations, an insight into the thriving development hubs of North East England and Yorkshire, plus all your favourite regulars and expert opinion pieces.

The iPad edition also includes video demonstrations of what Marmalade 7 and animation suite Modo can do, as well as a special inside look at Infinity Ward’s headquarters and Kojima Productions’ new Los Angeles studio. 

You can read the November issue of Develop now through your browser and on iPad, and the print edition is on its way to subscribers.

If can’t wait for the print edition, or have yet to subscribe, you can receive the iPad or digital version of the magazine for just £14.99 a year, or buy the October issue for a one-off payment of £1.99.

The print issue is currently being delivered across the globe to studios and individuals throughout the industry. If you don’t already receive it, you can subscribe to receive the print edition each month right here.

The latest issue features:

  • Start Your Own Studio special: Everything you need to now about setting up as a new developer, with tips on handling your own PR, how to build relationships and whether or not you need a publisher. You can find more start-up advice at
  • The next generation of character animation: How do animators plan to use the power of Xbox One and PlayStation 4 to make video game characters more lifelike than ever before?
  • Workstations guide: What computer will best suit your development needs?
  • FAQ with Shahid Ahmad: from developer to Sony’s indie champion
  • How the North East of England became the UK’s most collaborative development hub
  • Developing in Yorkshire: how local studios are working with universities to close the skills gap
  • First details of PlayStation’s 2014 UK developer roadshow
  • Microsoft on why start-ups love London
  • Expert columnist Rick Gibson analyses Xbox One’s attempts to reach the mass audience
  • Team17’s Debbie Bestwick reveals how digital distribution turned the studio into a publisher again
  • A look at the future of Sony’s ten-year-old Phyre Engine
  • Perforce explains its free-to-use version management platform Commons Cloud
  • Why the all-female development studio Giant Spacekat chose Unreal Engine 3
  • How UK start-up Whispering Gibbon is benefitting from Microsoft Ventures’ London Accelerator
  • The origins of Pitbull Studio
  • First look at the newly-released Marmalade 7 and its Featured Partners
  • Composer Olivier Deriviere reflects on scoring Capcom’s Remember Me

Grab your iPad edition here, or view your digital edition here.

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