Tools are often blamed when programs don’t work, but having the right tools can make a huge difference to your development cycle.
Vitaliy Kalinin has written a critical review of six libraries and engines that you can use for building Android or cross-platform games. Among other things, he calls out the quality of the documentation (which could make the difference between joy and misery), and lists the supported languages, which will dictate whether you can drop straight into development or need to brush up your knowledge first.
The article covers Godot, Monkey X Pro, Cocos2D, App Game Kit, Unity, and Google Play Games Services. If there are any there you’re thinking about using, or any you’ve never heard of, you should check out his review to make sure you’re not missing something important.
This blog post is written bySofttalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture.