Bethesda's Todd Howard calls sequel 'the most ambitious and detailed game world that we have ever made’

E3 2015: Fallout 4 running on next-gen version of Creation Engine

Fallout 4 is powered by a next generation version of Bethesda’s Creation Engine.

A previous iteration of the tech was used in The Elder Scrolls V: Skyrim, and marks a departure from the Gamebryo engine used for Fallout 3 and Fallout: New Vegas.

Speaking at E3, Bethesda Game Studios game director Todd Howard said the engine features full physical-based rendering and dynamic volumetric lighting.

Fallout 4 also includes a powerful new character creation tool with which players can edit facial features by simply dragging their mouse or analogue stick. Players can choose to be a man or a woman. Howard said these tools are the same used to create the game’s NPCs.

Another addition to the title is the ability to scrap items for materials to build your own settlement. Players can build houses, turrets, power generators and even plant food for settlers who may come to live in the new town.

Howard described Fallout 4 as “the most ambitious and detailed game world that we have ever made”.

Fallout 4 will be released on November 10th on Xbox One, PlayStation 4 and PC.

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