Electronic Arts has adopted the new version of Dimensional Imaging’s DI3D technology for use on future iterations of the FIFA games.
EA will use the 6.3.3 iteration of DI3D to capture accurate 3D facial likenesses of athletes and performers for the game. The giant of publishing and development has been using previous versions of the DI3D software since 2009.
“EA always strives to raise the quality bar as high as possible in every release of its video games," said Mike Harrison, director of EA Capture at Electronic Arts. "We recognised a few years ago that raising the quality of facial appearance was an increasing priority for our game teams. Working closely with Dimensional Imaging has allowed us to develop a highly accurate 3D facial capture pipeline that is now so efficient that we can apply it to more characters than we ever thought possible.”
Colin Urquhart, CEO of Dimensional Imaging added: “The relentless increase in the quality of computer graphics makes it ever more necessary to capture real life human likenesses in order to create believable virtual characters, but this process has traditionally been very time consuming for video game development.
"EA was one of the first developers to recognise the need for improved capture workflows, and working with them since EA Sports FIFA 10 has been instrumental in helping Dimensional Imaging to develop a product suite that is now suitable for even the most demanding development pipelines in the business.”
Dimensional Imaging specialises in three dimensional surface image capture and analysis of the human face and body.