Everything you need to know about NASSCOM Game Developer Conference 2013

We’re just a week away from this year’s NASSCOM Game Developer Conference, so here’s everything you need to know about this year’s event in one place.

Dates:15th and 16th November, 2013

Venue:JW Marriott Hotel, Pune (location details)

Official website, social media:Website,Facebook,Twitter

Event app:Android

Registration:Fee – Rs 3,000. Online registrations are closed. Registrations will be possible at the event.

Agenda (official link)
Day 1 – Friday, November 15

8:00 am

  • Registrations

9:00 am

  • Welcome address – Rajiv Vaishnav, Vice President, NASSCOM

9:50 am

  • Curtain raiser – Rajesh Rao, Chair – NASSCOM Gaming Forum, Dhruva Interactive

10:00 am

  • Square Enix in India – Yoichi Wada, Chairman, Square Enix

11:00 am

  • Tea

11:15 am

  • Designing subscriptions for a free to play world: The Gardens of Time ‘Inner Circle’ program – Arnab Basu, Executive Producer, Disney Interactive
  • Project Heera: From BYOG to BAFTA nomination – Tanmay Chinchkar, Team Mazhlele
  • Unity, India, and you – Brett Bibby, Evangelist, Unity
  • Legal consultation
  • Mentorship session – Samir Bangara, Managing Director, QYUKI; Vlad Micu; Greg Barnett, Creative Director, Dhruva Interactive; Rajesh Rao, Chair – NASSCOM Gaming Forum

12:15 pm

  • Tips and advice on fundraising – Samir Bangara, Managing Director, QYUKI
  • The journey of Simogo – Magnus ‘Gordon’ Gardebck, Simogo
  • Porting your game to BlackBerry 10 and building your gaming strategy for BlackBerry 10 – Pratik Sapra, Gaming Consultant, BlackBerry

1:15 pm

  • Lunch

2:00 pm

  • Revolutionizing gaming and entertainment – Anshu Mor, Business Group Lead, Interactive Entertainment Business, Microsoft

3:00 pm

  • Gaming laws in India – Gowree Gokhale and Ranjana Adhikari
  • Going indie…for dummies – Srinivasan Veerarghavan
  • Solutions for efficient game development – Kevin Booth, Business Manager, Autodesk
  • Developing games with Unity – Brett Bibby, Evangelist, Unity
  • Game Design Workshop: Old School Design – Greg Barnett, Creative Director, Dhruva Interactive

4:00 pm

  • Tea

4:15 pm

  • Best practices for publishing mobile games in the Western market – Martine Spaans, Chief Marketing Officer, Gramble.com
  • Post-mortem of Yet Another Bird Game – Arjun Gopal, Co-Founder, Supersike Games
  • Building mobile games in the cloud – Santanu Dutt and Parag Gupta

5:15 pm

  • The Montreal Case Study: Innovation, project management and cluster success in Quebec – Stephen Dstous, Founder & GM, Eidos Montreal
  • Reality check: Ground realities of being an indie – Shailesh Prabhu, Founder, Yellow Monkey Studios; Yadu Rajiv, Co-Founder, Hashtash Studios; Arvind Raja Yadav, Pyrodactly Games, Pratik Murarka (moderator), Idea Guy, Idealabs Interactive
  • Game in a box – Ujjwal Kumar and Rituraj Singh

6:15 pm

  • BYOG winners and NGF Awards presentation

7:00 pm

  • CEO session with Invest Quebec – Jean-Peirre; Stephen Dstous, Founder & GM, Eidos Montreal; Joan; Rajesh Rao
  • Beer, Briyani and Music with DJ Ashtrix

Day 2 – Saturday, November 16

9:00 am

  • Tea

10:00 am

  • How psychology helps to design better games – Guillaume Benoit, Head of Department – Game Design, DSK Supinfogame
  • Mobile/tablet games and their monetisation – Krishnendu Majumdar, Head of Developer Products, InMobi
  • Unrest, Kickstarter, and crowd-funding – Arvind Raja Yadav, Pyrodactly Games
  • Game development opportunities on Intel architecture – Sachin Kellar, Intel
  • Mentorship session – Samir Bangara, Managing Director, QYUKI; Vlad Micu; Greg Barnett, Creative Director, Dhruva Interactive; Rajesh Rao, Chair – NASSCOM Gaming Forum
  • BlackBerry session: Building your games with Unity – Pratik Sapra, Gaming Consultant, BlackBerry

11:00 am

  • Legal consultation
  • Transition from premium to free-to-play in mobile gaming – Anila Marina Andrade, Producer, 99 Games
  • Game art bible – The secret sauce to creating great game art – Kshiraj Telang
  • Indie marketing strategy – Rami Ismail, Co-Founder, Vlambeer
  • Amazon workshop – Santanu Dutt, Solution Architect, Amazon Seller Services

12:00 pm

  • Video keynote – Paolo Pedercini, Molleindustria

12:45 pm

  • Lunch

2:00 pm

  • Perpetual dilemma of developing games for feature phones vs smartphones: What works in India? – Hrishi Oberoi, Director, Disney UTV
  • Introduction to acquiring users through Facebook – Channing Hancock Christensen, Facebook
  • Panel discussion: Cloning – Amit Goyal, Co-Founder, Supersike Games; Kinshuk Sunil, Co-Founder, Hashstash Studios; Sameer Desai, Editor, MCV India; Pratik Murarka (moderator), Idea Guy, Idealabs Interactive
  • PR Jam #IndiaGameDevs – Julie Heyde, Founder, Bandello

3:00 pm

  • A date with data: Why numbers matter – Aditya Navin and Gulsher Singh
  • Creating a niche-based game development company – Anuj Tandon, Co-Founder, Rolocule
  • Adobe Air for multiple devices – Mariram Dholkawala

You can keep a tab on our NGDC 2013 page for all past and future coverage from the event.

Sign up for the free MCV India newsletterhere.

About MCV Staff

Check Also

IRL – tickets now on sale, nominations open – join us at the comeback industry event on September 16th

IRL will be a casual, inclusive event, designed so that anyone and everyone in the industry can attend, meet colleagues, network, and applaud our collective efforts