Edition 102 features focus on recruitment; available to read online now

February issue of Develop out now

Issue 102 of Develop is out now for subscribers and available to download as a PDF and to read right in your browser.

In this issue we’ve got over 20 pages dedicated to recruitment, packed with career advice, a look at how the games recruitment field is faring in the recession, and a preview of the results of the IGDA’s biggest-ever Quality of Life report.

We’ve also infiltrated Jagex to find out how the Cambridge giant quietly ticks away on some of the world’s most popular MMOs, and yet flies under the radar of many despite being one of Europe’s biggest independent studios.

Tools-wise we catch up with Mark Rein to talk about Unreal Engine 3 on mobile devices, round-up the premier social platform SDKs for iPhone games and profile the Bedrock cross-platform mobile technology.

Also, if you missed our previous super-scoop, we’ve got two new amazing columnists for Develop: David Braben, who this month discusses narrative in games, and Microsoft Developer Account Manager Ben Board talks us through what to expect at this month’s Gamefest.

So, stop reading this and start reading that – either by downloading it as a PDF or viewing it in your browser here. Oh, and if you’d like to start receiving the magazine in its paper form, we’ve just made subscriptions free. Click here for more info.

About MCV Staff

Check Also

When We Made… Returnal

Harry Krueger and his team at Housemarque sent gamers on a trip to time-bending cosmic horror planet Atropos last year. Vince Pavey met with the game’s director and tried not to lose his mind while learning about what it was like developing that nightmare fuel