Full Control suffers layoffs, ceases development of new games

Space Hulk: Ascension studio Full Control has laid off approximately half of its staff and has ceased work on new projects, the developer has confirmed.

Speaking with Nordic Game, Full Control CEO Thomas Lund explained that the team hasn’t been able to secure funding for new projects – following the financial difficulties that sprouted in 2014 due to the bankruptcy of marketing partner BitComposer and the underperformance of Jagged Alliance: Flashback.

As such, Full Control has laid off half of its 25 employees. The rest will be kept for at least a couple more months to complete Space Hulk: Ascension DLC, but the loss of investor Capnova means that will likely be the end of road for the remaining members of the team.

My budgets only run until April, and renegotiating a new exit agreement with our investor took three months,” said Full Control CEO Thomas Lund.

It is all settled now, and Capnova is no longer part of Full Control. They do leave behind a loan which I must repay, however. The loan costs alone took away too much money to sustain a production team so all in all, ‘stopping at the top’ seems like the most sensible decision at this point.”

Lund later clarified to MCV sister-site Develop that the studio is not closing entirely, but will cease development of new games.

"We will continue developing new DLC for Ascension for the next two months so that’s ready for release," he told us. "We are making deals with third party companies to port the games to other platforms. I will keep answering emails, doing some customer support, even running marketing campaigns."

Space Hulk: Ascension is currently available on PC, Mac and Linux.

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