YoYo Games’ 2D game engine, GameMaker Studio 2, will be fully localised into French, Spanish and German in order to give even more people across Europe full access to its easy to use development environment. Both the IDE and all accompanying manuals and support documentation is being translated giving non-English speaking developers an equal footing when learning to use the tool.
Further localisation is expected throughout 2018. This is the latest step in a long line of improvements to the engine, which has evolved hugely since its launch last year. GameMaker Studio 2 is a fantastic entry level tool for game creators and those learning coding and game design. It has also resulted in some huge, high profile indie titles, such as Hyper Light Drifter, Spelunky, Undertale and Hotline Miami.
“We see the inclusion of French, German, and Spanish languages in both the software and accompanying manuals as a much needed step to further make games development as accessible as possible to everyone,” said James Cox, general manager at YoYo Games.
“Games development is a global pastime, and we want to make it as comfortable as possible for people to start making games. There are millions of people around the world who make games with GameMaker, and this update is about recognising the potential of people who want to make
games in their first language. We need to make sure there are no barriers to accessing GameMaker Studio 2, and this update is part of that process.”