New data from analytics firm SuperData suggest that the games industry globally could hit $100 billion in 2017.
As reported by MCV, the figure not only includes games like console or PC releases, but also ‘interactive’ media like virtual and mixed reality experiences, gaming video content and esports. The recently released stats also show the top sellers in each gaming market so far, with League of Legends topping the PC market, FIFA 17 on top for consoles and Honour of Kings hitting the number one slot for mobile games.
The report also highlights the increasing importance of downloadable content both with in-game microtransactions and additional content that extends a games’ lifespan. Virtual reality is also under the microscope with a prediction that the VR market will be worth $16 billion by 2020.
You can read the full story on the sales figures on our sister site MCV. But here are a few things that we noticed in the report from SuperData:
- Grand Theft Auto and Battlefield One hit No’s 2 and 3 in the console chart while Overwatch hit No.10 and No.7 on PC making it the only game across two formats.
- Male Millenials (18-24) are more likely to own a PSVR headset than any other age or gender group and are the biggest users of VR games, while other age and gender groups are more focused on VR experiences than games.
- Gaming video content is breaking traditional broadcast cycles by being watched mostly in weekday evenings, traditionally the prime time slot for television networks.