Miss anything from the first day of GDC 2013? Develop has you covered with our round-up of all the day’s biggest news.
Below we have more than 20 articles straight from the event, including tech announcements, partnership deals, development tips, interviews and more.
Highlights include our hands-on with the Oculus Rift, featuring an interview with the VR tech’s creator Palmer Luckey, how developers should handle AI in procedurally generated levels, Ludei’s step in 3D game development, new Unity partnerships, new PS4 development tools and much more.
Don’t forget you can keep up with all the news from GDC as it happens throughout the week right here.
Readers can also join in on the big discussions and debates emanating from the event through our LinkedIn group, which is home to hundreds of developers discussing industry topics.
MONDAY, MARCH 25TH
Inside X-Com’s hidden movement
PC gaming experiencing renaissance, says Luckey
How Oculus is making the virtual real
Handling AI in procedural levels
Dice+ opens developer site
Man on the run in UE4 teaser trailer
Luxology fires up Modo 701
IKinema opens animation platform WebAnimate
Autodesk brings Gameware suite to PS4
Ontario fastest growing dev hub in Canada
Unity optimises Snapdragon support
Sifteo awards indies $50k for experimental games
UKIE flies flag for British games industry
Custom UDK to ship with all Oculus Rift dev kits
OptiTrack reveals latest mo-cap camera
Adaptable AI middleware Masa Life launches
Ludei readies 3D HTML5 mobile support
TrueSky simulation tech coming to PS4
Sumo takes on Moshi Monsters IP for 3DS
Oculus offers devs four-month Unity Pro trial
Santiago: ‘Over-romanticisation among indie’s biggest challenges’
Warner Bros. opens San Francisco studio
Corona backs GDC Plane Jam with SDK prize