As we enter the second half of this year’s Game Developers Conference, virtual reality continues to grab the most headlines.
Most notably, Sony spoke up after almost a year of silence and unveiled the latest design of Project Morpheus, now due for release in the first half opf 2016.
Meanwhile, tech giant AMD announced its entry into the virtual reality space with LiquidVR, middleware firm demonstrated its new texture streaming tools for VR and wold famous special effects firm Weta Digital teamed up with Unreal Engine to create a virtual encounter with The Hobbit’s Smaug.
With all this interest in virtual reality, it’s small wonder Ubisoft has been swayed from it’s original ‘wait from 1m sales’ stance and is now backing the Open Source VR platform.
Elsewhere, Nvidia made a splash with both its 4K Android microconsole and the new Titan X graphics card.
You can keep track of all the GDC news via www.develop-online.net/gdc.
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Here’s all the news from Wednesday, March 4th:
Project Morpheus launching in 2016, new design revealed
Steam Machines arrive this November with new streaming device Steam Link
IncrediBuild 6.1 due this month
80 Days writer: ‘Tempt your players into making bad decisions’
VIDEO: Watch Unity 5 in action
Newest Nvidia Shield is 4K Android microconsole
Graphine brings texture streaming to virtual reality
VIDEO: CryEngine’s GDC 2015 tech showcase
Corona SDK goes free
Wasteland 2 and Shovel Knight join latest wave of ID@Xbox titles
Game Connection Awards winners revealed
PlayStation expects free-to-play to be a ‘big chunk’ of its revenues
AMD enters virtual reality space with LiquidVR
Ubisoft joins backers for Open Source Virtual Reality platform
Weta teams up with Unreal Engine for VR Smaug demo
Nvidia unveils Titan X graphics card
VIDEO: Check out Unreal Engine’s open world Kite demo