Develop lists the 659 industry professionals set to speak at landmark dev event

GDC 25: The final speaker list

This year’s GDC boasts an eye-watering list of speakers from across the entire talent pipeline.

From mobile developers to triple-A studio heads, to game lawyers, educators, publishers and the president of Nintendo, the conference is fast becoming an essential point in the game industry calendar.Develop will be out in force across the whole five-day conference, with a team on the ground and UK-based reporters all covering key moments from the show.

GDC takes place from Feb 28th to March 4th. Go here for tickets and details.

GDC 25: THE FULL SPEAKER LIST

Ernest Adams / Game Design Consultant / International Hobo
Kim Ahlstrom / Head of Platform Software / Sony Ericsson
Charles Albert / CEO/Creative / Creativity, Inc.
Guillaume Aldebert / Principal Engineer / Autodesk
David Aldridge / Senior Engineer / Bungie LLC
Christian Allen / Design Director / WB Games
Victor Alonso Lion / Localization Solutions Architect / Pink Noise
Neil Alphonso / Lead Designer / Splash Damage
Daisuke ‘Pixel’ Amaya / Independent Game Developer Independent
Mike Ambinder / Experimental Psychologist / Valve Software
Martin Stig Andersen / Composer and Sound Designer / Playdead
Dante Anderson / GM and Head of Games / Kuma Games
Scott Anderson / Lead Programmer / Enemy Airship
Johan Andersson / Rendering Architect / DICE
Dmitry Andreev / LucasArts
James Anhalt / Senior Software Engineer II, Team 1 / Blizzard Entertainment
Anna Anthropy / Game Designer / Auntie Pixelante
Tim Appleby / Lead Character Artist / SplashDamage
Kenji Arai / Strategic Partner Manager / Google
Keith Arem / Creative Director / President / PCB Productions
David Armstrong / DigiPen Institute of Technology
Tam Armstrong / Character Engineer / Bungie
Eric Arnold / Programmer / Volition
Robin Arnott / Sound Designer / Wraughk
Chad Austin / Technical Lead / IMVU
Andrew Aversa / Composer / Zircon Music
Ketan Babaria / Sr. Product Manager, Digital Goods / PayPal
Justin Bailey / VP of Bus. Dev & Strategic Planning / Perfect World
Dan Baker / Graphics Lead / Firaxis
Andrea Ballista / Localization Manager / Binari Sonori s.r.l
Nicolas Barbeau / Animator / Ubisoft
Carlos Barbosa / Producer / EA Sports
Cinco Barnes / VP & Creative Director / Spacetime Studios
Mark Barnes / COLLADA Work Group Chair / Khronos
Craig Barr / Technical Marketing Specialist / Autodesk
Colin Barre-Brisebois / Rendering Programmer / Electronic Arts Montreal
Mitri Bautista Wiberg / CEO and Business Development Manager / Polarbit
Sean Beeson / Composer / Sean Beeson Studios
Rajeev Behera / Director, Performance Marketing / Playdom
Chris Bell / Carnagie Mellon University
Ian Bell / Creative Director and Head of Studio / Slightly Mad Studios
Gordon Bellamy / Executive Director / IGDA
Paul Bellezza / Associate Producer / Riot Games
John Bellomy / Animation & AI Programmer / Naughty Dog
Daniel Benmergui / Independent
Jeremy Bennett / Art Director / Valve
Curt Bererton / CEO / ZipZapPlay Inc.
Jeremy Bernstein / Writer/Game Designer / Electric Entertainment
Nick Berry / President / DataGenetics
Lauren Bigelow / COO / WeeWorld
Bill Bilodeau / ISV Engineer / AMD
Doug Binks / Senior Application Engineer / Intel
James Birchler / Engineering Director / IMVU, Inc.
Lars Bishop / Senior DevTech Engineer / NVIDIA
Cliff Bleszinski / Design Director / Epic Games
Jonathan Blow / Game Existentialist / Number None, Inc.
Mick Bobroff / Partner / Ernst & Young
Matt Boch / Harmonix Music
Jack Bogdan / Director of Innovation / International Game Developers Association
Ian Bogost / Associate Professor / The Georgia Institute of Technology
Corey Bohil / Visiting Assistant Professor / Michigan State University
Jason Booth / Senior Technical Designer / Harmonix Music Systems
Tim Borrelli / Lead Animator / 5th Cell Media
Dan Borthwick / Lead Developer / Playfish
David Botkin / VP Business Intelligence / Playdom
Eddy Boxerman / Core Team / Hemisphere Games
Robert Boyd / Zeboyd Games
Adam Boyden / President / Conduit
Brandon Boyer / Chairman / Independent Games Festival
David Braben / Founder & Chairman / Frontier Developments
Brenda Brathwaite / Creative Director / Lolapps
Michael Breslin / VP of Marketing / Glu Mobile
Mike Breslin / Vice President Global Marketing / Glu Mobile
James Brooksby / Studio Head / doublesix
Jamin Brophy-Warren / Writer & Founder / Kill Screen Magazine
Michael Brough / Independent
Dustin Browder / Game Director / Blizzard Entertainment
Jim Brown / Lead Level Designer / Epic Games
Chris Bruce / Senior Online Producer / Sony Computer Entertainment Europe
Tyler Bryant / Programming Lead / FlyingZoo
Bill Budge / Software Engineer / Google
Asi Burak / Co-President / Games for Change
Joel Burgess / Senior Designer / Bethesda Softworks
Tom Buscaglia / The Game Attorney / The Game Attorney PC
Richard Butterfield / Strategic Communications Coach/ Butterfield Speaks
John Byrd / Principal / Gigantic Software /
Ed Byrne
Tom Cadwell / Design Director / Riot Games
David Cage / CEO & Founder / Quantic Dream
Kevin Cancienne / Director of Game Development / Area Code
Seb Canniff / Executive Producer / SCEE
Simon Carlile / CTO and Academic Researcher / Personal Audio Pty Ltd
Jeppe Carlsen / Lead Gameplay Designer / Playdead
Ron Carmel / President, Partner / Indie Fund
Erin Catto / Principal Software Engineer / Blizzard Entertainment
Cem Cebenoyan / Developer Technology Manager / NVIDIA
Mark Cerny / Consultant/Developer / Cerny Games
Eric Chahi / Creative Director / Ubisoft
Alex Champandard / Editor in Chief & Technical Director / AiGameDev.com
Taeick Chang / Senior Line Producer / com2us
Chris Charla / Portfolio Director for XBLA / Microsoft Game Studios
Jim Charne / Lawyer / Law Offices James I Charne
Alan Chen / CEO / Perfect World Entertainment
Jenova Chen / Co-Founder / thatgamecompany /
Paul Chen / Director, Business Development / PapayaMobile
Sande Chen / Game Designer / Cellufun
Jamie Cheng / CEO / Klei Entertainment
Tom Chick / Journalist / Quarter to Three
Tom Chilton / Game Director / Blizzard Entertainment
Susan Choe / CEO & Founder / Outspark
Brusseaux Christophe / Graphic Director / Quantic Dream
Eric Chu / Group Manager / Google
Andre Clark / Co-Founder / Designer / Peanut Gallery
Naomi Clark / Game Designer / Fresh Planet
Mike Clarke / Technical Director / Playbox Limited
Charlie Cleveland / Game Director / Unknown Worlds Entertainment
Dustin Clingman / CEO / Zee Gee Games
Ben Cloward / Senior Technical Artist / Bioware
Christina Coffin / Platform Specialist / DICE
Terrance Cohen / Vice President, Game Platforms / Ogmento
David Cole / Founder and President / DFC Intelligence
Daniel Collin / Sr Software Engineer / EA DICE
Mia Consalvo / Visiting Associate Professor / MIT, Comparative Media Studies
Daniel Cook / Chief Creative Officer / Spry Fox
Simon Cooke / Software Development Engineer / Microsoft
Seth Cooper / Graduate Student / University of Washington
Brian Corrigan / CTO / Major League Gaming
Erwin Coumans / Physics Simulation Team Lead / Sony SCEA US R&D
Ben Cousins / General Manager / Easy (EA)
Tobin Cozaihr / Intergalactic Bounty Hunter / OnLive
Scott Crabtree / Entertainment Enabling Manager / Intel Corporation
Scott Crabtree / Tech Strategist / Intel /
David Crane
Chris Crawford / CTO / Storytron
Bill Crosbie / Professor – Game Des & Dev. / Rartian Valley
Dennis Crow / Producer / Blizzard Entertainment
Michael Csurics / Dialogue Supervisor / 2K Marin
Robert Cupisz / Graphics Programmer / Unity Technologies
Don Daglow / President & CEO / Don Daglow Interactive Entertainment
Richard Dansky / Manager of Design/Writer / Red Storm
Michael Dawe / Senior AI Programmer / Big Huge Games/38 Studios
Charles Deenen / Sr. Audio Director / Electronic Arts
Chris DeLeon / Videogame Developer, Researcher / HobbyGameDev.com
Jason Della Rocca / Senior Consultant / Perimeter Partners
Rusel DeMaria / Author/Analyst / DeMaria Studio
Jill Denner / Associate Director of Research / ETR Associates
Wendy Despain / Writer, Designer, Consultant / International Hobo
Mystery Developer #1 / Independent Game Developer
Mystery Developer #2 / Independent Game Developer
Mystery Developer #3 / Independent Game Developer
Graeme Devine / Owner / GRL Games
Brian DiDomenico / Composer/Implementer / Wall of Sound
Bernd Diemer / Producer / Crytek Hungary
Kevin Dill / Software Engineer / Lockheed Martin
Dajana Dimovska / CEO / Copenhagen Game Productions
Kenny Shea Dinkin / Independent
Betsy James DiSalvo / Ph.D. Student / Georgia Tech
Chris Donahue / Director of Covert Operations / OnLive
Joshua Doss / Software Engineer / Intel
Chuck Doud / Music Director / SCEA
Forrest Dowling / Senior Designer / Irrational Games
Sylvain Dubrofsky / Senior Designer / Harmonix Music Systems
Lisa Dubrow / Attorney / Law Offices Lisa Dubrow
Bryan Dudash / DevTech Engineer / NVIDIA
Elonka Dunin / Gen Mgr, Online Community / Simutronics Corp.
Amir Ebrahimi / Production Lead / Flying Zoo
Brad Edelman / President / Cleverfocus LLC
Kate Edwards / Principal Consultant & Founder / Englobe
Cameron Egbert / Software Development Engineer / Microsoft
Squirrel Eiserloh / Director / TrueThought
Skaff Elias / Vice-President / Three Donkeys LLC
Chris Elion / Lead AI Engineer / Havok
Ricky Engelberg / Global Innovation Director / Nike Digital Sport
Steve Engels / Senior Lecturer / University of Toronto
Christopher Erhardt / Head Of School-Offshore / Academy of Interactive Entertainment (AIE)
Fredrik Erlandsson / CEO / Southend Interactive
Brynjolfur Erlingsson / Lead Data Warehouse and Business Intelligence Developer / CCP Games
Jeremy Ernst / Technical Animator / Epic Games
Jeff Essex / Creative Director / Audiosyncrasy
Richard Evans / AI Lead and Game Designer / Little Text People
Konstantin Ewald / Lawyer, Partner / Osborne Clarke
Noah Falstein / President / The Inspiracy
George Fan / PopCap Games
Julian Farrior / CEO / Founder / Backflip Studios
Cyrille Fauvel / MR / AUTODESK
Nina H. Fefferman / Assistant Professor / Rutgers University
Vicki Ferguson / Rendering Engineer / Electronic Arts
Rod Fergusson / Executive Producer / Epic Games
Clara Fernandez-Vara / Postdoctoral Researcher / Singapore-MIT GAMBIT Game Lab
Andres Ferrate / Developer Relations / Google
Glenn Fiedler / Online Game Programmer / Sony Santa Monica
Dominic Filion / Senior Software Engineer / Blizzard Entertainment
Andrew Finch / Sr Director of Online Products / The Pokemon Company International
Ian Fischer / Lead Designer / Robot Entertainment
Daniel Fish / Associate Producer / Nexon America
Mary Flanagan / Director / Tiltfactor Lab, Dartmouth College
Mike Flavin / Senior Programmer / Volition, Inc.
Sean Flinn / Senior Product Manager / GameSpy Technology
Greg Foertsch / Lead Artist / Firaxis Games
BJ Fogg / Behavior Psychologist / Stanford University Persuasive Technology Lab
Troels Folmann / Producer & Composer / Tonehammer
Harvey Fong / Programmer/Artist / Bioware
Nick Fortugno / Co-Founder/CCO / Playmatics
Nicolas Fournel / Principal Audio Programmer / Sony Computer Entertainment Europe
Nathan Fouts / President & Founder / Mommy’s Best Games, Inc.
Nicholas Francis / Chief Creative Officer & Co-Founder / Unity Technologies
Lee Fraser / Sr. Solution Specialist / Autodesk
Suzanne Freyjadis / IGDA Education SIG Chair
Mike Froggatt / Publishing Development Lead / Microsoft (UK)
Laura Fryer / Vice President and General Manager / WB Games Seattle
Alfred Fuller / Software Engineer / Google
Tracy Fullerton / Professor/Director, Game Innovation Lab / USC School of Cinematic Arts
Bill Fulton / Founder / Ronin User Experience
Tak Fung / Owner and Coder / Supermono Limited
Florian Fusslin / Senior Sound Designer / Crytek
Kyle Gabler / 2D Boy
Jayne Gackenbach / Professor of Psychology / Grant MacEwan University
Rob Galanakis / Technical Artist / Bioware
Dan Galpin / Developer Advocate / Google
Samuel Gateau / DevTech Engineer / NVIDIA
Kev Gee / Senior Software Development Engineer / Microsoft
Scott Gershin / Founder & Creative Director / Soundelux Design Music Group
Jeremy Gibson / Faculty / USC – Interactive Media Division
Seth Gibson / Technical Artist / 343
Ron Gilbert / Video Game Designer / Double Fine Productions
Olivier Girard / Lead Sound Designer / Ubisoft
Scott Goffman / Technical Artist / Blizzard
Joel Goodsell / Sr. Designer / Insomniac Games
Andrew Gordon / Animator / Pixar Animation Studios
Dave Govan / Owner & Principal / G2 Strategic Advisory Services
John Graham / COO / Wolfire Games
Rez Graham / Software Engineer III / Electronic Arts (Sims Division)
Sheri Graner Ray / Studio Design Director / Schell Games
Pierre Gravereau / Manager, Digital Distribution / Sony
Jason Graves / Composer / Jason Graves Music, Inc.
Kyle Gray / COO / Tomorrow Corporation
Daniel Greenberg / Freelance Game Writer / Daniel Greenberg & Associates
Paul Greveson / Technical Artist / Splash Damage
Jaime Griesemer / Designer / Bungie
Juan Gril / Studio Manager / Joju Games
Bronwen Grimes / Technical Artist / Valve
Holger Gruen / AMD
Adam Gubman / Composer / Unaffiliated
James Gwertzman / Vice President, Asia/Pacific / PopCap Games
Tom Hall / Game Designer / Loot Drop
Jonathan Hamel / Senior Designer / Crystal Dynamics, Eidos
Alex Handy / Journalist / Museum of Art and Digital Entertainment (MADE)
Jeff Hanna / Sr. Technical Artist / Volition, Inc
Takahiro Harada / Technical Staff / AMD
Phil Harrison / London Venture Partners
Evan Hart / Software Engineer / NVIDIA
Leander Hasty / Technical Director / 1st Playable Productions, LLC
Jeb Havens / Senior Game Designer / Google
Adrian Hawkins / CTO / Kuju Entertainment
Trip Hawkins / Founder & CEO / Digital Chocolate
Pete Hawley / Vice President Product Development / CrowdStar
John Hayase / Senior Vice President of Product Development / Atari
Jason Hayes / Audio Director / NC Soft Carbine
Jason Hayes / Technical Art Director / Volition / THQ
Tom Hays / Director, Audio Services / Technicolor Interactive
Deanna Hearns / Executive Producer / Good Science Studio/ Microsoft
Chris Hecker / definition six
David Hellman / The Hellman Studio LLC
Erik Hemming / Senior Software Engineer / Unity
Nils-Holger Henning / CCO / Bigpoint
Michael Herndon / Senior Director of Game Monetization / Digital River
Ivo Herzeg / R&D Lead Animation Engineer / Crytek
Jason Hewitt / Software Development Engineer / Microsoft
Jeff Hilbert / Founder & Managing Partner / Digital Development Management
Michelle Hinn / Chairperson / IGDA Game Accessibility Special Interest Group
Alistair Hirst / CEO / Omni Audio
Clint Hocking / Creative Director / LucasArts
Thomas Hohl / Composer / Periscope Studio Hamburg
Daniel Holbert / Engine Programmer / High Moon Studios
Richard Honeywood / Localization Consultant / Independent
Nathan Hoobler / NVIDIA
Chuck Hoover / Senior Producer / Schell Games
James Hsu / Senior Corporate Counsel / Zynga
Richard Huddy / Developer Alliance Engineer / AMD
Kent Hudson / Lead Designer / LucasArts
Andy Hull / Independent Developer / Story Fort
Jeff Hull / Creative Director / Nonchalance
Arthur Humphrey / Founder, Lead Designer / Last Day of Work
Robin Hunicke / Producer & Game Designer / thatgamecompany
Danielle Hunt / Lead Engineer/Editor / Cup of Tea Productions
Nabeel Hyatt / Zynga
Dave Inscore / External Art Director / Zynga East
Cecile Irlinger / Localisation Manager / La Marque Rose
Aaron Isaksen / Partner / Indie Fund
Katherine Isbister / Associate Professor / NYU’s Polytechnic Institute
Pete Isensee / Principal Program Manager / Microsoft
Damian Isla / Director of Technology / Moonshot Games
Michal Iwanicki / Senior Engine Programmer / Lionhead Studios
Satoru Iwata / President / Nintendo
Toru Iwatani / Fellow / Namco
Marc Jackson / Founder & Managing Partner / Seahorn Capital Group
Anthony Jacobson / VP Business Development / Atari
Richard Jacques / Lead Composer/ Creative Director / Richard Jacques Studios
David Jaffe / Co-Founder and Design Director / Eat Sleep Play
Senta Jakobson / Senior Development Director / Crytek
Daniel James / Co-Founder and Chief Executive Officer / Three Rings
Jon Jansen / Developer Technology Engineer / NVIDIA Corp
Jason Jarvis / Senior Software Engineer / Capcom Game Studio Vancouver
Alexandre Jean-Claude / Principle Developer / Autodesk
Michael John / Creative Director / Electronic Arts
Soren Johnson / Designer/Programmer / EA2D
Wyeth Johnson / Lead Artist / Epic Games
Dane Johnston / Sr. Technical Artist / NVIDIA
Matthew Lee Johnston / Senior Producer / PopCap /
Chris Jones / Performance Capture Supervisor / Image Metrics
Chris Jurney / Senior Programmer / Double Fine Productions
Sean Kane / Attorney / Pillsbury Winthrop Shaw Pittman LLP
Jason Kapalka / Co-Founder and Chief Creative Officer / PopCap Games
Damian Kastbauer / Technical Sound Designer / Bay Area Sound
Glenn Kasten / Software Engineer / Google
Keith Katz / VP of Monetization / OpenFeint
Adam Kay / Sound Designer / Paragon Studios
Jake Kazdal / Director/Art Director / Haunted Temple Studios
Tom Keegan / Director / TomK Productions
Chris Keeling / Design Project Course Director / Full Sail University
Michael Kelbaugh / CEO / Retro Studios
Dan Kelley / GameForge – Europe
Arash Keshmirian / Co-Founder / CEO / Limbic Software
Jeffrey Kesselman / CTO / Blue Fang Games
Mahmoud Khasawneh / CEO / Quirkat
Foaad Khosmood / Board member / IGDA / Global Game Jam / UC Santa Cruz
Jeffrey Kiel / Manager of Graphics Tools / NVIDIA
Amy Jo Kim / CEO / Shufflebrain
Choong-Hyo Kim / Technical Art Director / Nexon
Ju Bok Kim / Technical Director / Nexon
Michael Kim / CEO/Founder / Kairos Labs
Sammi Kim / Senior User Interface Designer / Electronic Arts
Neil Kirby / Member of Technical Staff / Alcatel-Lucent
Lane Kiriyama / CFO / Wahoo Studios, Inc.
Candide Kirk / CTO / Quirkat
Molly Kittle / Director of Client Services / Bunchball
Steven Klebe / VP, Business Development and Strategy / Danal
Dan Kline / Software Engineer / Maxis
Hideki Konno / Head of Entertainment Analysis & Dev / Nintendo
Raph Koster / VP of Creative Design / Playdom
Alexander Kring / Gameplay Programmer / Nihilistic
David Kristian / Sound Artist / Ubisoft
Paul Kruszewski / President / Grip Entertainment
Julian Kwasneski / Audio Director / Bay Area Sound
Jussi Laakkonen / CEO and founder / Applifier
Henry LaBounta / Senior Art Director / Electronic Arts Games
Albert Lai / President & Co-Founder / Kontagent
Aleissia Laidacker / AI Programmer / Ubisoft
Ichiro Lambe / President / Dejobaan Games, LLC
Brett Laming / Lead Programmer / Rockstar Leeds
Matthew Landes / Instructional Designer / Google
Dave Lang / CEO of Iron Galaxy / Iron Galaxy Studios
Eric Langlois / Software Development Engineer / Microsoft
Frank Lantz / Creative Director, Co-Founder / Zynga New York
Tim Larkin / Sound Designer / Valve Software
David Larsson / Principal Engineer / Autodesk
Anders Lassen / Graphics Product Specialist / ARM
Andrew Leaf / QA Manager / Destineer
Marc LeBlanc / Senior Designer/CTO / Mind Control Software Keith Lee / CEO & Co-founder / Booyah
Jennie Lees / Product Manager / Google
Andrew Leker / CEO / Mind-Control
Richard Lemarchand / Lead Game Designer / Naughty Dog
Linda Lemieux / VMC Game Labs Director of Development, Integration and QA
Hanford Lemoore / Independent
Blake Lewin / President / TransGaming Digital Home
Mike Lewis / Senior Engineer / EGOSOFT
Stone Librande / Creative Director / EA Maxis
Barthold Lichtenbelt / OpenGL Work Group Chair / Khronos
Paul Lipson / President / Game Audio Network Guild
Ian Livingstone / Creative Director / Eidos
Dr. Andreas Lober / Rechtsanwalt / SchulteRiesenkampff
Heather Logas / Independent Game Designer, Academic / Ecstatic Game Design Consulting
Peter Lohrmann / Member of Technical Staff / AMD
Jason Loia / COO / Digital Chocolate
Kati London / Vice President and Senior Producer / Zynga New York
Nicholas Lovell / Director / Gamesbrief
Henry Lowood / Curator/Professor / Stanford University
Matthew Luhn / Storyboard Artist, Animator / Pixar Animation Studios
Jordan Lynn / Player Experience Researcher / Volition
Colleen Macklin / Associate Professor / Parsons the New School for Design
Kenny Magnusson / Senior Lighting and VFX Artist / EA DICE
Amitt Mahajan / Zynga
Monier Maher / APEX Product Manager / NVIDIA
Jason Mai / Senior Producer / PopCap Games
Markus Maki / CTO / Remedy Entertainment
Jacky Mallett / Distributed Computing Architect / CCP
Claude Marais / Microsoft
Eric Marcoullier / CEO / Gnip
Louis Marcoux / Senior Technical Specialist 3D Animation and Visual Effects / Autodesk
David Mariner / Games Group Manager / NDS Denmark ApS
Dave Mark / President and Lead Designer / Intrinsic Algorithm
Brian Martel / Co-Founder & Chief Creative Officer / Gearbox Software
Michael Mateas / Associate Professor / University of California, Santa Cruz
Zsolt Mathe / Senior Software Development Engineer / Microsoft
Zsolt Mathe / Senior Software Engineer / Microsoft
Hiroshi Matsuyama / CEO/Representative Director / Cyber Connect 2
Charles Maynes / Sound Designer/Recordist / Freelance
Mathieu Mazerolle / Senior Product Manager / Autodesk Inc
Joe McCormack / CEO / Adotomi Agency
John McCutchan / Senior Developer Support Engineer / Sony Computer Entertainment America
John McDonald / DevTech / NVIDIA Corporation
Joel McGinnis / Senior Programmer / CCP Games North America
Jane McGonigal / Creative Director / Social Chocolate
Lauren McHugh / Software Engineer / Maxis
Edmund McMillen / Designer/artist / Cryptic Sea
Doug McNabb / Graphics Software Engineer / Intel
Laralyn McWilliams / Senior Producer / Sony Online Entertainment
Jordan Mechner / Video Game Designer
Adam Mechtley / Director / Candlelight Interactive
Ben Medler / Ph.D. Student / EA/Visceral Games
Lucas Meijer / Engineer / Unity Technologies
Stan Melax / Graphics Software Engineer / Intel
Larry Mellon / Virtual Worlds Consultant
Steve Meretzky / VP of Game Design / Playdom
Kristine Middlemiss / Developer Consultant / Autodesk
Chris Mielke / Producer / Epic Games
Matt Mihaly / CEO / Sparkplay Media
Ian Milham / Art Director / Electronic Arts Redwood Shores
Don Miller / Director / Playpower.org
Art Min / Director of Development / A Bit Lucky, Inc.
Brian Min / Lead Sound Designer/Music Director / Doublefine Productions
Yannis Minadakis / Graphics Software Engineer / Intel
Glen Minor / Sr. Engine Architect Digital Extremes / Digital Extremes
Ben Minto / Audio Director / EA Digital Illusions CE AB
Ian Mitchell / Localization Project Manager / BioWare
Martin Mittring / Software Engineer / Epic Games
Amit Mohindra / Program Manager – Visual Studio team / Microsoft
Peter Molyneux / Head of Studio / Lionhead Studios
Lennie Moore / Composer / 3l33t Music
Brian Moriarty / Professor of Practice / Worcester Polytechnic Institute
Mark Morris / Managing Director / Introversion Software
Brian Morrisroe / Chief Creative Officer & Co-Founder / Booyah
Bryan Moss / Technical Artist / THQ Digital Phoenix
Sebastien Motte / Sr. Dir., Worldwide Business Development / Microsoft Game Studios
Allan Murphy / Sr. Software Development Engineer, ATG / Microsoft
Yumiko Murphy / International Program Manager / Microsoft
Donald Mustard / Creative Director / ChAIR Entertainment Group
Geremy Mustard / Technical Director / Chair Entertainment /
Speaker TBA
Cristopher Natsuume / Creative Director / Boomzap
Laura Naviaux / Global Vice President of Sales and Mar / Sony Online Entertainment
Andy Nealen / Core Team / Hemisphere Games / Rutgers University
Peter Negulescu / iWin
Jonathan Newth / Tenshi Ventures
Ian Ni-Lewis / Senior Developer Advocate / Google
Richie Nieto / Composer/sound designer / Satellites Sound Post Inc.
Marty O’Donnell / Audio Director/Composer / Bungie
Patrick O’Kelley / Senior Producer / Bungie LLC
Dan Offner / Chair Interactive Entertainment Practice / Loeb & Loeb LLP
Philip Oliver / Chief Executive Officer / Blitz Games Limited
Robert Ollett / Managing Director / Bigpoint
Tom Olson / OpenGL ES Work Group Chair / Khronos
Kenji Ono / IGDA Japan
Olivier Oosterbaan / Lawyer / Create Law
Joanna Orland / Sound Designer / Sony Computer Entertainment Europe
Aaron Otstott / Senior Software Engineer / Bioware
Toby Owen / Hybrid Hosting Expert / Rackspace
Michael Pachter / Managing Director, Research / Wedbush Securities
Andreas Papathanasis / Lead Graphics Programmer / BioWare
Alex Parizeau / Senior Producer / Ubisoft Toronto
Jason Parks / Technical Artist / Sony Online Entertainment
Celia Pearce / Director of Experimental Game Lab / Georgia Institute of Technology
Agustin Perez Fernandez / Independent
Markus Persson / Independent Game Developer
Borut Pfeifer / Independent Game Designer/Programmer / Independent
Nathan Phail-Liff / Art Director / Ready At Dawn Studios
Dieter Piltz / Audio Director / Capcom Game Studio Vancouver
Patricia Pizer / Consultant / Consultant
Adam Pletcher / Technical Art Director / Volition, Inc.
Matt Ployhar / Graphics Planner / Intel
Jeff Pobst / CEO and Founder / Hidden Path Entertainment
Adisak Pochanayon / Principal Software Engineer / Netherrealm Studios (WB Games Chicago)
Zoran Popović / Associate Professor / University of Washington
James Portnow / CEO / Rainmaker Games
Jason Poss / Music Services / Sarawak Songs
Brian Provinciano / President, Engineer / Vblank Entertainment
Chris Pruett / Senior Developer Advocate / Google
Kyle Pulver / Independent Game Developer
Petri Purho / Kloonigames
Nikunj Raghuvanshi / Researcher / Microsoft Research
Rajmohan Rajagopalan / Game Designer / PopCap Games
Nick Ramsay / VP of Product Management / Image Metrics
Jin Ran / Developer Alliance Engineer / AMD
Dee Jay Randall / Technical Director / Capcom Game Studio Vancouver
Patrick Redding / Game Director / Ubisoft Toronto
Siobhan Reddy / Studio Director / Media Molecule
David Reeves / Director of Product Management / Limeade
Nanea Reeves / Chief Strategy Officer / Gaikai
Tommy Refenes / CODE / Team Meat
Brian Reynolds / Chief Game Designer / Zynga
Emily Ridgway / Music Director / Double Fine Productions/Emily Industries
Scott Rigby / President / Immersyve
Brian Robbins / Founder / Riptide Games
Margaret Robertson / Development Director / Hide&Seek
Shawn Robertson / Lead Artist / Irrational Games
Joe Robins / 3D Artist / Unity Technologies
Omar A Rodriguez / Graphics Software Engineer / Intel Corporation
Tim Roe / Video Manager / Sony Computer Entertainment Europe
Jason Rohrer / Independent
David Rohrl / Executive Producer / Playdom
John Romero / Executive Vice President, Creative Director / Gazillion Entertainment
Jeffrey Rosen / Wolfire
David S Rosenbaum / Attorney / Law Offices of David S Rosenbaum
Dan Rosenthal / Contributing Editor / GamePolitics.com
Richard Rouse III / Narrative Director / Ubisoft Montreal
Sheri Rubin / CEO/President / Design, Direct, Deliver
Patrick Runyon / Product Specialist / Xsens
Doris C. Rusch / Postdoctoral researcher / MIT
Elan Ruskin / Valve Corporation
Adam Russell / Co-founder / wallFour
Chuck Russom / Sound Designer / Chuck Russom FX
Elena Rykhlevskaia / Business Intelligence Analyst / Playdom
Tom Salta / Composer/Producer / Persist Music
Marco Salvi / Sr. Graphics Software Engineer / Intel Corporation
Cliff Samaniego / Strategic Partner Development Manager / YouTube
Reddy Sambavaram / Engine Pipe-line Programmer / Insomniac Games Inc
Kellee Santiago / President and Co Founder / thatgamecompany
Joseph Saulter / CEO / Entertainment Arts Research
Ben Sawyer / Co-founder, President / Digitalmill
Andy Schatz / Founder / Pocketwatch Games
Vincent Scheib / Software Engineer / Google
Jesse Schell / ETC Carnegie Mellon / Schell Games
Vincent Scheurer / Founder / Sarassin LLP
Brian Schmidt / President / Brian Schmidt Studios
Jared Schmidt / Architect / Ellerbe Becket
Luke Schneider / Developer / Radiangames
Roger Schoenberg / General Manager / 4-Real Intermedia /
Ian Schreiber / Game Developer & Professor
Damion Schubert / Lead Combat Designer / Bioware Austin
Brian Schwab / Senior AI/Gameplay Engineer II / Blizzard Entertainment
Garry Schyman / Game composer / GSP
John Sear / Co-founder / wallFour
Colin Sebastian / Director and Senior Analyst / Lazard Capital Markets
Coray Seifert / Senior Game Designer / Arkadium
Keith Self-Ballard / Studio Art Director / Volition
Scott Selfon / Development Lead / Microsoft
Gordon Selley / Senior Member of Technical Staff / AMD
Brett Seyler / VP of Strategy / Unity 3D
Jon Shafer / Designer/Producer / Stardock
Oded Sharon / CEO / Corbomite Games
John Sharp / Professor / Savannah College of Art and Design-Atlanta
Caryl Shaw / Executive Producer / ngmoco
John Shedletsky / Creative Director / ROBLOX
Brandon Sheffield / Editor-in-Chief / Game Developer Magazine
Si Shen / CEO, Co-Founder / PapayaMobile
Andrew Sheppard / Chief Product Officer / Kabam
Mihir Sheth / University of Southern California
Laura Shigihara / Composer/Game Designer / Leeble Forest
Emily Short / Freelance Writer / Independent
Miguel Sicart / Assistant Professor / IT University of Copenhagen
Scott Jon Siegel / Game Designer / Playdom
James Silva / Ska Studios
Mark Skaggs / VP of Product Development / Zynga
Evan Skolnick / Producer / Editorial Director / Vicarious Visions
Matt Small / Creative Director / Vector Unit
Randy Smith / Owner and Game Designer / Tiger Style
Ross Smith / Director of Test, Windows Core Security / Microsoft
Trey Smith / Creative Director / Electronic Arts
Nick Smolney / Director of Project Management / Crisp Media
Chris Smutny / General Manager, Virtual Current and Onl / Super Rewards
Steve Snow / Riot Games
Esteban Sosnik / CEO & Co-founder / Atakama Labs
Joe Spataro / Sr. Designer / Bungie
Seth Spaulding / Art Manager / Blizzard Entertainment
Alex St. John / President and Chief Technology Officer / hi5
Tadeusz Stach / Queen’s University
Ian Stead / Production Coordinator & Lead Artist / 1st Playable Productions
Tim Stellmach / Lead Game Designer / 4mm Games
Andrew Stern / Designer, Producer, Engineer / ngmoco
David Stern / Director of Analytics and Strategy / Playfish
Henry Stern / Director of Design / Zynga
Mark Stevens / Attorney / Fenwick & West LLP
Ian Stocker / MagicalTimeBean
Rade Stojsavljevic / Co-Founder and President / Jet Set Games
Brad Stokan / Lead Artist / Cryptic Studios
Jon Story / Developer Relations Engineer / AMD
Nathan Sturtevant / Consultant, Independent Game Developer, Professor / University of Denver
Hidetaka ‘Swery’ Suehiro / Director / ACCESSGAMES Inc
Ben Sugden / Lead Engine Programmer / Lionhead Studios
Trevor Sundberg / Associate Gameplay Engineer / Monolith
Ben Sunshine-Hill / Graduate Student / University of Pennsylvania
Mitsuto Suzuki / Synthesizer Operator / Square Enix
Yu Suzuki / SEGA
Christian Svensson / SVP of Strategic Planning & Biz Dev / Capcom Entertainment
Chris Swain / Director USC Games Institute and Professor, USC School of Cinematic Arts / University of Southern California
Michael Sweet / Associate Professor / Berklee College of Music
Chris Sweetman / Audio Director / Splash Damage Ltd.
David Swenson / Lead Engineer / Electronic Arts
Matt Swoboda / Principal Engineer / Sony Computer Entertainment Europe (SCEE R&D)
Dean Takahashi / Lead Writer for Games Beat / Venturebeat
Isao Takeshita / Cyberconnect
Alan Tan / Chairman and CEO / Shanda Games
Gerald Tan / Senior Product Manager / Playfish
Kensuke Tanabe / Manager of Production, Software Planning / Nintendo
Paul Tarini / Team Director, Pioneer Portfolio / Robert Wood Johnson Foundation
Dean Tate / Harmonix Music Systems
Richard Tate / Director of Communications & Marketing / HopeLab-Zamzee
Gregg Tavares / Software Engineer / Google
Garry Taylor / Audio Director / Sony Computer Entertainment Europe
Chris Tchou / Bungie LLC
Tara Tefertiller / VP Game Industry Relations / Pursuit of Happiness Foundation
Olli Tervo / Lead Programmer / Remedy Entertainment
Vijay Thakkar / Technical Director and Toy Maker / Zynga With Friends
Justin Thavirat / Senior Art Director / Blizzard Entertainment
Steve Theodore / Technical Art Director / Undead Labs
Francois Thibault / Audio software engineer / Audiokinetic
Nicolas Thibieroz / European Developer Relations / AMD
Steph Thirion / Independent / Game Designer
Chance Thomas / Principal Composer / HUGESound
John Thomas / Manager, Handheld Software Product Management / BlackBerry
Lee Thomason / Principal Scientist / Adobe Systems
Lief Thompson / International Project Engineer / Microsoft
Sarah Thomson / VP of Business Development / IUGO Mobile Entertainment
Joe Thwaites / JoeSound
Wade Tinney / CEO and Founding Partner / Large Animal Games
Michael Todd / Indie game developer / Spyeart.com
Antonio Tomarchio / Founder and CEO / Beintoo
Robert Tomkinson / Senior Director, Global Marketing / Playfish
Neil Trevett / President & Work Group Chair / Khronos
James Trinklein / DigiPen Institute of Technology
Jean-Michael Trivi / Software Engineer / Google
Nicolai Troshinsky / Independent
Chris Trottier / game designer / Zynga
David Tuft / Software Development Engineer / Microsoft
Malcolm Tyrrell / Lead Script Engineer / Havok
Eben Upton / OpenVG Work Group Chair / Khronos
Will Vale / Director / Second Intention Limited
Gino van den Bergen / owner / DTECTA
Kees van Kooten / Senior Software Engineer / Virtual Proteins
Jim Van Verth / Senior Tools and Technology Engineer / Insomniac Games
Adam Vance / Director of International Product Management / ArenaNet
Kevin Vandecar / Principal Developer Consultant / Autodesk
Nathan Vella / Co-Founder & President / Capybara Games
Deepak Vembar / Graphics Software Engineer / Intel
Peter Vesterbacka / Mighty Eagle / Rovio
Brett Vickers / Lead Programmer / ArenaNet
Rich Vogel / Co-Studio Director / BioWare
Asher Vollmer / University of Southern California
Vladimir Vukicevic / Principal Engineer / Mozilla Corporation
Bryan Walker / Senior Director of Development / Retro Studios
John Walker / Senior Development Engineer / Applied Signal Technology
Jack Wall / Composer/Producer / Wall of Sound
Margaret Wallace / CEO, Founder / Playmatics
Gordon Walton / VP and Exec Producer / Playdom Austin
Ge Wang / Co-founder, CTO, and Chief Creative Officer of Smule / Smule
Xi Wang / Senior Engineer / Bungie
Jeff Ward / Programmer/Toolsmith / Fire Hose Games
Brad Wardell / President & CEO / Stardock
Noah Wardrip-Fruin / Associate Professor, Computer Science / UC Santa Cruz
Cullen Waters / Software Development Engineer / Microsoft
Jon Watte / Technical Director / IMVU
Robert Weber / VP and Co-Founder / W3i
Matthew Wegner / Development Director / Flashbang Studios
Andreas Weidenhaupt / Chief Licensing Officer Frogster Interac / Frogster Online Gaming GmbH
Richard Weil / VP of Client Services / Metaverse Mod Squad
Paul Weir / Audio director / Eidos Montreal
Matthew Weise / Lead Game Designer / Singapore-MIT GAMBIT Game Lab
Cat Wendt / Principal / Wendt Creative Services
Naiqi Weng / Developer Consultant / Autodesk
Dirk Weyel / COO Frogster Interactive Pictures AG / Frogster Interactive Pictures AG
Shawn White / Editor Developer / Unity Technologies
Troy Whitlock / Creative Director / Playdom
Guy Whitmore / Studio Audio Director / PopCap
Bruce Wilcox / Core Engineer & Programmer / TellTale Games
Jarek Wilkiewicz / Developer Advocate / YouTube
Phil Wilkins / Staff Programmer / SCEA Santa Monica
Kenny Wood / Composer / Intrinsic Games
Matthias Worch / Senior Level Designer / Visceral Games
Jay Wright / Director and Project Lead / Qualcomm
Will Wright / StupidFunClub
Mario Wyands / Managing Director & Co-Founder / Sidhe
Kevin Xu / Chief Operating Officer / IGG Inc
Bernie Yee / Game Development Consultant / Episode Technologies
Charles Yim / Google Mobile Partnerships / Google
Kenny Young / Audio Designer / Media Molecule
Neil Young / CEO / ngmoco
Derek Yu / Independent
Jose Zagal / Professor / DePaul University
Veronica Zammitto / Game User Specialist / Electronic Arts
Geoffrey (GZ) Zatkin / President & COO / Electronic Entertainment Design and Research
Eric Zimmerman / Independent
Inon Zur / Composer

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