Did the Ubisoft CEO conceive the idea of Kinect as a Child of Eden controller? Tommy Francois believes so

GDC: Yves Guillemot’s Child of Eden brainwave

According to Ubisoft’s director of IP Tommy Francois, it was none other than Yves Guillemot himself that suggested Kinect as Child of Eden’s control method.

Francois made the claim at a Ubisoft-hosted roundtable today at GDC 2012, which gathered developers from across Ubisoft to talk with the press.

"Yves is a unique CEO. He is obsessive with ideas, and he likes to get involved with games," said Francois. "Using Kinect in Child of Eden, for example, was his idea. He had seen this cool new technology and had the idea."

Apparently, a small team at Ubisoft created a simple prototype to show to Child of Eden developer Q Entertainment. Clearly, the concept was enough to convince Q Entertainment’s president, CEO and creative visionary Tetsuya Mizuguchi, as Kinect was established as Child of Eden’s primary input.


GDC – LIVE! Breaking news, latest news and up-to-the-minute developments: HERE

iPhone owners should download our free app (iTunes link). It puts Develop’s daily must-read online news content – including all the stories from GDC – in the palm of your hand. Sponsored by Blitz Games.

About MCV Staff

Check Also

DEVELOP/JOBS: Hi-Rez Studios – “I love working at Hi-Rez because we have the freedom to explore”

Hi-Rez Studios is at the forefront of cross-platform, games-as-a-service titles with SMITE, Rogue Company and Paladins – with its games having been played by 100m gamers and counting.