Good Shepherd reports 30 per cent profit for games in the first year of release

Good Shepherd Entertainment, formerly known as Gambitious, has reported that its portfolio of games is currently averaging at 30 per cent profit for the first year of a title’s release.

The publisher and investment platform released the information on the three year anniversary of Train Fever, a crowd-financed transport simulator game which has proved an incredible success for the publisher. According to figures given in a press release, the game became profitable within the first week of release and has a 120 per cent profit for investors to date on their investment term.

The platform works by offering investors a portion of revenue generated from a release over a five-year term for titles. Good Shepherd offers mitigated risk in the short term by funding every project themselves and points to their track record of every title developed being released.

“We’ve proven that individual investment in video game releases can be successful,” said the director of corporate development, Paul Hanraets. “What we offer is completely unique. We carefully manage risk and capital to ensure that the games make it through the hurdles of development, and only sign titles which have the potential to achieve success in a highly evolving market.”

“We recently rebranded, and our new name hints at our conscientious approach to managing investor capital," said Good Shepherd CEO and CFO, Brian Grigsby. "We work diligently to allow investors the opportunity to participate in a lucrative industry with an investment experience that is straightforward and fun. We want everyone to feel confident in his/her investment, make money, and end a project eager to invest all over again. Good Shepherd is built on nurturing long-term partnerships with both game developers and new game investors. For us to be successful, everyone has to win.”

About MCV Staff

Check Also

When We Made… Returnal

Harry Krueger and his team at Housemarque sent gamers on a trip to time-bending cosmic horror planet Atropos last year. Vince Pavey met with the game’s director and tried not to lose his mind while learning about what it was like developing that nightmare fuel