EDUCATION WEEK: Livingstone-Hope Review details how UK can transform games academia

How to revolutionise games education in 20 steps

The long-awaited Livingstone-Hope Review has launched today with a call for the UK Education Department to make critical changes across the entire talent pipeline.

The significant 88-page paper calls for new approaches at schools, at colleges, across universities and at within the games industry itself.

Scroll below to find all 20 recommendations published in full



Bring computer science into the National Curriculum as an essential discipline.


Sign up the best teachers to teach computer science through Initial Teacher Training bursaries and ‘Golden Hellos’.


Use video games and visual effects at school to draw greater numbers of young people into STEM and computer science.


Set up a one-stop online repository and community site for teachers for video games and visual effects educational resources.


Include art and computer science in the English Baccalaureate.


Encourage art-tech crossover and work-based learning through school clubs.


Build a network of STEMNET and Teach First video games and visual effects Ambassadors.


Introduce a new National Video Games Development and Animation Schools Competition.


Design and implement a Next Generation of Video Games and Visual Effects Talent Careers Strategy.


Provide online careers-related resources for teachers, careers advisers and young people.

Universities, Colleges and Vocational education


Develop kitemarking schemes, building on Skillset accreditation, which allow the best specialist HE courses to differentiate themselves from less industry-relevant courses.


Higher Education Funding Council for England should include industry-accredited specialist courses in their list of ‘Strategically Important and Vulnerable’ subjects that merit targeted funding. Industry commits to these courses through industrial scholarships and support for CPD for lecturers.


Raise awareness of the video games and visual effects industries in the eyes of STEM and arts graduates.


Give prospective university applicants access to meaningful information about employment prospects for different courses.


Develop a template for introducing workplace simulation into industry-accredited video games and visual effects courses, based on Abertay University’s Dare to be Digital competition.


Leading universities and Further Education colleges sponsor a high-tech creative industries University Technical College (UTC), with clear progression routes into Higher Education.


Kitemark Further Education courses that offer students the best foundation in skills and knowledge to progress into Higher Education.

Training and continuous professional development


Skillset Creative Media Academies and e-skills UK’s National Skills Academy for IT to work with industry to develop specialist CPD training for video games and visual effects industries.


Support better research-oriented university-industry collaborations in video games and visual effects.


Continue to treat the 18 visual effects occupations on the Government’s shortages list as shortage occupations.

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