Improbable, the London-based startup built around the SpatialOS computation platform, have today announced major updates to its SpatialOS platform, with this new — experimental — build supporting Unreal Engine integration.
“We’re delighted to be able to show Unreal developers how SpatialOS works,” said Herman Narula, CEO of Improbable. “This is an experimental build, but we expect to make rapid progress towards an alpha-level SDK. This is a huge step for our platform – and if any studios developing in Unreal want to talk about working with us on a project right now, they should get in touch.”
If you’re working with Unity, there’s big SpatialOS news there too. During Improbable’s sponsored session at GDC on 2 March, they’ll push the update that launches SpatialOS into Open Functional Beta, meaning that Unity developers should be able to develop their title from concept to launch, and they shouldn’t require any more support than when they
Improbable have said in their press release that "Billing and Service Level Agreements are not included in the Functional Beta, but will be in place at the end of Q1 2017, in time for projects originated using the Functional Beta to move into full development."
Developers signing up for the beta will be given access to a free "sandbox" with a limited amount of computational power and client connections so that they can test, prototype and deploy ideas ahead of the launch of the engine’s full beta.