The second annual Global Game Jam event has drawn to a close, with a record number of nations hosting the weekend-long game design contest.
The festival sees hundreds (possibly thousands) of developers, coders and artists form teams and create their own working game/prototype in the space of 48 hours.
To create an even playing field across the 140 participating venues, the game design brief was only revealed to each team as the contest kicked off.
With such a massive restraints always threatening to limit such a creative endeavour, on Friday Zoe Mode creative director Ste Curran delivered a rousing keynote speech to fire up the teams.
Event organisers have yet to reveal the specific details of the event, though this year 39 countries hosted venues – way up on the 28 last year.
Nearly 1000 projects have been submitted on the Global Game Jam website, though this should only be seen as a rough guide on how many teams got involved. In 2009, over 300 games had materialised in the 48 hour period.
“I know there have been some amazing ideas developed and hopefully we have broken the innovation barrier,” read a statement on the Global Game Jam website.
“Through it all problems have been solved, hacks implemented, art created, patience tested, but best of all, new friends made.”