Italy-based studio Raylight has made its Xrayunwrap 1.5 toolset, the latest iteration in its automatic UV unwrapping plug-in series, available for purchase.
Xrayunwrap is designed specifically as a plug-in for 3ds Max, and features a redesigned interface integrated inside uvw unwrap modifier and Live Unwrap, which Raylight has stated allows users to select edges and see the results in real time.
Xrayunwrap is available for download from Raylight’s website, with a discount for users who already own the 1.0 toolset.
“Xrayunwrap comes from continual developments of our internal technology. Throughout this year, we’re actively promoting our technology to existing and aspiring games developers, starting last month with the promotion for our Blueroses 3D mobile engine trial for developers working on the Samsung Bada OS,” said Raylight CEO Massi Di Monda.
“Raylight is a founding member of the Italian Videogame Developers association and we are at the forefront of pushing the Italian development community upwards to compete globally, and providing access to our tech helps this cause.”
Di Monda was also keen to discuss Raylight’s international intentions.
“Raylight is now raising its profile in overseas markets, so it makes sense to offer this technology to everyone. Xrayunwrap has helped Raylight produce higher quality games through shorter production schedules and it is technology of which we’re very proud,” he said.
“The objective of our promotions is primarily to put our technology in the hands of developers and publishers so they can experience the quality and speed of our products whilst at the same time, helping smaller developers make better games which benefits the industry overall,” he concluded.