Head developer Jun Takeuchi cites grating cultural differences between East and West

Is Capcom turning cold on Western collaboration?

A senior designer at Capcom’s Japanese headquarters has expressed doubt on the firm’s collaboration with Western studios.

Jun Takeuchi, general manager at Capcom’s R&D division, claimed that “cultural differences” between Eastern and Western developers interfere with the development process.

He offered his view at an internal investor relations Q&A after confirming that the majority of Lost Planet 2’s production was conducted in Japan.

“The core elements of [Lost Planet 2] were developed in Japan, while the music and some of the language details were handled overseas", he said.

"Cultural differences don’t allow for the smooth collaboration between Japan and developers overseas."

Takeuchi speaks after Capcom has made significant efforts to collaborate with Western studios.

Seattle-based Airtight Games is finishing up production of Dark Void, while Vancouver-based Blue Castle Games is working on the group’s Dead Rising franchise.

Adding to the list is Scottish indie talent Proper Games, which worked with Capcom on the XBLA title Flock and is now entrusted with porting a longstanding Capcom series – Final Fight – to digital platforms.

A less successful collaboration was established with Swedish outfit GRIN, which developed a full 3D edition of Bionic Commando to critical indifference and commercial disappointment. GRIN was subsequently “forced” to permanently close for good after allegations of missed payments.

Capcom’s UK office told Develop that the fallen developer “were very helpful” in collaborating, and offered assurance that the Anderson brothers would return.

The series of events exemplify Japan’s increasing stretch for the Western market, with publishing giants such as Square Enix speaking in global terms and collaborating with numerous studios.

About MCV Staff

Check Also

Discovering The Sound of the Unknowable in Trek To Yomi

Composer and producer Cody Matthew Johnson chronicles the thought processes, ambition and effort that went into Trek to Yomi.