Neil Alphonso, formerly the lead level designer on Guerrilla Games’ Killzone 2, has joined London studio Splash Damage.
Alphonso is heading up the developer’s level design team on a yet to be revealed game that Splash Damage has pitched as a triple-A release.
“The Splash Damage guys know how to build great multiplayer experiences that are a cut above most of what is available today,” said Alphonso. “Their refined approach is even more appealing to me as a lead level designer, and provides an excellent base for me to push on into the frontiers of gaming.”
“I love Neil’s considerable focus on advancing our players’ experience, born-out by his refined design talent and stunning accumulation of knowledge while working on games such as Killzone 2 and Splinter Cell,” said Paul Wedgwood, owner of Splash Damage.
“He’s the perfect man to lead our team of really skilled level designers. I can’t wait for our fans to see what he and his team are working on.”
Alphonso marks the most recent hire in a drive that has seen Splash Damage double the size of its development team in the past year. The push for recruitment follows the studio’s partnership with Fallout 3 publisher and developer Bethesda Softworks.
Previous to his time on Killzone 2, Alphonso has worked across several platforms in his seven years in the industry. Having contributed environments for Tom Clancy’s Splinter Cell and provided level design for Duke Nukem Forever, he brings a wealth of experience to Splash Damage.