Develop 2010: Studio dev director talks of 'many possibilities' for Kinect-powered FPSes

Kinect ‘has huge core potential’ says Rare

Though the first wave of Kinect titles have demonstrated Microsoft’s new focus on the casual market, UK studio Rare insists there’s huge ‘core-gamer’ potential for the device.

Nick Burton, Kinect development director at Rare, said the current catalogue of Kinect titles are demonstrably "just the first wave" – and the potential for the device is huge.

And when asked if a game like, for example, GoldenEye could work well with Kinect, Burton replied "there are so many possibilities for games like that."

He added: "The [augmented reality] web cam things you’ve seen so far are just the tip of the iceberg. [With Kinect] we could do augmented reality on steroids."

Burton continued to praise Kinect technology, saying that pinpointing a person in a room, targeting their voice, and recreating that on screen is a "trivial" task with Microsoft’s latest controllerless device.

"It’s an afternoon’s worth of code," he said, "and that’s the magic of [Kinect’s] skeletal tracking."

Microsoft’s overall intention with Kinect remains a matter for debate. The company, rooted in a core gamer market, has made big decisions to tailor to the casual. Yet hints of a core-based future, such as the one made today by Burton, continue to emerge.

Rare, now enjoying its 25 year anniversary, has sold over 100 million games since it was established.

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