Playdead has made some of its proprietary tech open-source and is sharing it with all developers.
The tool in question is Temporal Reprojection Anti-Aliasing, a system that helps give games a smoother and more stylish look. It was developed for Playdead’s upcoming title Inside.
Inside is being built with Unity, so the Temporal Reprojection AA is primarily for Unity 5 users. Playdead is keen to see how other developers might use and improve on this tech.