EEDAR reveals higher marketing spend more influential than review scores

Marketing more important than quality, says analyst

A higher marketing spend can increase a game’s gross revenue three times more than positive review scores.

That’s according to new research by EEDAR, presented at the Montreal International Games Summit by the firm’s Jesse Divnich. During the presentation, Divnich explained that poorer quality games will a bigger marketing will perform better than better titles with less financial support.

“You can make the greatest game and it won’t even matter,” he said. “I know that’s discourage to developers at first but it’s very true.

“Marketing influences game revenue three times more than quality scores. There’s a giant myth out there that reviews scores are the most crucial to a video game.

“The reason why that is is the information is readily available – we can go to Metacritic – and we see games like Grand Theft Auto and Call Of Duty succeed and we see they have a high quality score and we make that correlation. But the truth is, marketing actually has much more of an influence to game sales than high scores.”

More on this story can be found over at MCV

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.