Ubisoft Montreal has signed up to use Omegame’s Menus Master for design of user interfaces in its upcoming projects.
Menus Master lets users create 2D and 3D front-ends, in-game UIs and heads-up displays. Omegame says the tool can be used by artists and requires no programmer assistance.
“Our fans have high standards and our goal is to always surpass their expectations,” commented Christian Huaux, lead engine programmer at Ubisoft.
“Menus Master helps us to develop user interfaces with flexibility and impact. That’s important to us as we look at ways to be creative and efficient at the same time.”
Sebastien Kohn, sales & marketing director for Omegame: “We are very proud to count Ubisoft Montreal as one of our customers."
“Ubisoft is one of the leading video game creators and their choice to use Menus Master shows that our product can meet the needs of a very demanding video game studio”.