Animation technology company NaturalMotion has released the 2.0 version of its middleware package morpheme.
morpheme is designed to allow developers to author and preview blends, blend trees and transition graphs in real time. The solution also introduces full integration with NVIDIA PhysX technology, encompassing graphical authoring in the morpheme:connect tool, as well as in the animation runtime engine.
“In previous animation solutions, physics has often been an afterthought, often only allowing for the addition of ragdolls or other basic physics methods as an ‘all-or-nothing’ effect at the end,” said Torsten Reil, CEO of NaturalMotion.
“With morpheme 2.0, we have developed a method to give programmers and animators much more targeted and differentiated control over physics and animation. It is now possible to add arbitrary physics modes to different parts of the same body – all graphically.”
For more information visit the NaturalMotion website.