NaturalMotion has launched the seventh iteration of its character animation tool Morpheme 7 and Morpheme 7 with Euphoria.
The update adds full facial animation to the tech. This can be blended, previewed and debugged while being integrated into the full-body character animation.
Morpheme Dynamics meanwhile allows node-based dynamic simulation of joint chains, designed to help mimic real-world movement. Though this approach to dynamic simulation does not require the use of a full physics engine, developers can still utilise it in conjunction with Morpheme’s Nvidia PhysX and Havok Physics integrations.
Other features to the tool include a lightweight state machine and blend tree nodes aimed at driving crowds of on-screen characters. Morpheme’s runtime code has now also been optimised for PS4 and Xbox One. Other supported platforms include iOS, Android, Xbox 360, PS3, Vita and Wii U.
For further details on the new additions, visit the Morpheme website.