Autodeskâ??s plans for Kynogon tech revealed

Next-gen platforms to straddle â??uncanny valleyâ??

After going quiet on what Autodesk had planned for it’s purchase of intelligence company Kynogon, Autodesk has revealed some ambitious plans to Develop.

“What we’re focusing on is a complete solution for believable characters and that will run from art packages to runtimes,” enthused Michel Kripalani, Autodesk’s senior games industry manager.

“With the next generation of gaming platforms, the focus is going to be on runtime simulations. Of course, art tools are also becoming more tied into physics and AI, and while we already had the HumanIK technology, we wanted a complete team that could develop, market, sell and support middleware. It’s different to our primary business so that’s why we purchased Kynogon.”

Hoping to cross the ‘uncanny valley’ by the release of the next generation, Autodesk’s expansion into the middleware market will be spearheaded by Kynogon, which has secured resources to increase the size of its operation, and advance various new solutions.

To read the full feature, click here.

About MCV Staff

Check Also


DEVELOP/JOBS: Firesprite – “Our teams are encouraged to be creatively brave, to speak out and be responsive to our fast-changing industry”

Firesprite is an independent developer working at the cutting edge of game creation on the latest hardware and technology platforms, employing over 200 developers across a range of projects from small to triple-A in scope.