Game development news

Assassin’s Team

Described by its creator as an action-adventure built on a sports game philosophy, Assassinâ??s Creed is Ubisoftâ??s ambitious next-gen big hope. Michael French talks design, technology â?? and bridging a gap between the two â?? with the creative minds behind the game, creative director Patrice Desilets and producer Jade Raymondâ?¦

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Agile Development

Aiming to be the biggest and best in-house team in the world â?? and doing so by banking big on next-gen multiplatform development â?? Ubisoft Montrealâ??s plan of attack is one to take note of, says Michael Frenchâ?¦

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Zoëâ??s Modus Operandi

Why did Kujuâ??s Brighton team choose to rename itself as Zoë Mode â?? and how does the change reflect the teamâ??s attitude and activity? Develop headed down south to find outâ?¦

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Quiz Masters

Relentless made its name creating successful social/lifestyle games, but as the industry moves on, it is now facing a number of interesting challenges, as Develop reportsâ?¦

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The Rise of Middleware 2.0

The ability to handle PS3 and Xbox 360 is a given when it comes to middleware. Now, successful companies will have to be as innovative in how they deploy and charge for their smartsâ?¦

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Cloud 9

Whatâ??s the plan when you already run the USâ?? largest independent developer, have the backing of a big investor, a diverse range of titles, and a big drive to find and market new IPs before publishers? Foundation 9 CEO Jon Goldman talks to Michael French...

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