Earlier this month in San Diego at Sandbox Symposium, a co-located two-day games analysis event running before SIGGRAPH, a panel of EA execs discussed a new pre-production process their studios have had in place to aid games design via rapid prototyping.
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SOEâ??s Greg Short and Epic Chinaâ??s Paul Meegan added to conference roster
Read More »Replay Studios signs with Gamecock
Stealth-action title Sabotage to launch on PC and next-gen consoles
Read More »Sony Ericsson launches remote testing service
Virtual Lab to increase speed of game development
Read More »New book profiles leading game designers
Inside Game Design covers methods and motivations for design
Read More »NaturalMotion moves into games development
British tools firm to introduce brand new American football IP called Backbreaker
Read More »Anark releases Gameface 4.0
New version boasts Gamebryo and other engine integration functions
Read More »Study reveals control expectations for Wii gamers
Exclusive tutorial from Serco Usability Services on making motion control intuitive
Read More »Games That Matter acquired by Koch Media
German publisher and distributor acquires independent studio formed by Rockstar Vienna chiefs
Read More »Polish push for Emergentâ??s Eastern European expansion
Gamebryo developer opens new regional office
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