Game development news

Now Epic questions 360 disc capacity

Just two weeks after Bizarre Creations both confirmed and then denied that the storage limits of Xbox 360’s DVD format has lead to cuts in the feature-set of Project Gotham Racing 4, Epic’s Mark rein has now said that the 360 version of Unreal Tournament III might pack fewer features …

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Heard About: Heavenly Sword

In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?¦

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Commercial break-through

In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...

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