The retro game streaming service is offering new games in its line-up - so long as they're retro
Read More »DEVELOP/JOBS – find your new year job here
Profiles and personal insight from 12 studios that are all looking for new year talent
Read More »DEVELOP/JOBS: Codemasters – “Codemasters has a rich history of making iconic video games, and it has been an honour to become a part of that legacy.”
This content was created in association with Codemasters as part of DEVELOP/JOBS.
Read More »Just Add Water CEO and founder Stewart Gilray has died, age 51
"A life lost far too early leaving a wife without the love of her life and two children losing their Dad. Get vaccinated. Wear a mask. Care about your fellow humans. Because life is too short to not.”
Read More »ELAM opens student games lab in collaboration with Creative Assembly
“We are so happy to launch this new dedicated games education space and to welcome the trainees to learn and grow their skills there."
Read More »Sony patents DualShock-style controller for mobile devices
Controller patent suggests Sony’s isn’t just porting its games to mobile, but wants to control them too.
Read More »Thunderful Games’ CEO Brjánn Sigurgeirsson and Agostino Simonetta on why the time is right for the indie supergroup to make itself known
“It’s the beginning of a great journey"
Read More »1,000 new jobs planned as Cloud Imperium expands into new Manchester studio
“Manchester is where I started my video game career, so it makes me very happy to announce that we have signed a long-term deal for our biggest office yet, in downtown Manchester."
Read More »“There are more opportunities than there have been for a decade.” – How a 30% tax relief has boosted the Australian games industry
The Australian Government has announced a 30% tax relief to further grow the nation’s games industry. Chris Wallace reaches out to the indies and triple-As there to find out about the explosive growth in Australian development
Read More »[Sponsored] “Why Chivalry 2 prepared for too many players” – Sebastiaan Heijne, co-founder of Gameye
"So, how did we prepare for the launch of Chivalry 2, which saw double the expected number of players? And how do you deal with these unexpected surges?"
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