PathEngine has been updated to version 5.15, bringing with it significant platform-specific and general optimisations.
The developers claim that load times have been decreased so dramatically that it may reach orders of magnitude quicker in some cases, and query times have seen an average reduction of 20 per cent on the PC. In addition, optimised ‘collision cores’ and code paths have been added for the Cell’s SPUs, with large meshes now fitting into the SPU local store for asynchronous processing.
In addition to the new version, the company has also announced that Ymir Entertainment has signed up as a new licensee of the technology.