Hamburg-based tech firm Periscope Studio is preparing a drive that will see its psai dynamic audio engine heavily promoted at the upcoming GDC Europe and Gamescom events.
As the company, formed in 2007, continues to introduce the development community to its technology, it has been talking up the products apparent ease of use and implementation.
“A major benefit of psai is that there is absolutely no impact on a developer’s workflow," said Thorsten-Tobias Heinze, Periscope product manager. "For example, if a game level requires a redesign usually every element is affected; including music, this means that a composer needs to revise the music score in-game to accommodate the changes.
"But – because psai has an intelligence and an advanced logic-based system – with psai Core middleware installed and controlling the music, whatever changes are made to the game, the overall audio component is completely unaffected”.
Pitched as a unique offering, Psai is marketed as ‘a new direction for audio in video games’; something it claims comes from the fact that it offers dynamic audio on all hardware formats, and purports to make only a minimal footprint on game code.
Periscope is currently inviting interested developers, who can find out more at the tool’s official website, to familiarise themselves with the tech at Gamescom and GDC.