Persistant Studio's particle effects software used by Sony London Studios

PopcornFX reveal middleware use in PSVR launch title

PopcornFX, the realtime particle effects middleware solution, has released the names of some of its VR partners, and the list makes for some interesting reading.

France-based Persistant Studios, which works with both Unity and Unreal’s engines, talked about several virtual reality projects that have utilised their software, including Sony London Studios and the PSVR launch title, PlayStation VR Worlds.

"PopcornFX has become the cornerstone of VFX here at London Studio since we began ‘VR Worlds’ in 2014,” said Ciaran Devine, visual effects supervisor of London Studio. “It’s enabled us to deliver a huge and varied range of particle effects which really contribute to the sense of presence demanded by VR.”

The studio has been using their engine in a wide array of projects that are available on many platforms including mobile. Including Audiogaming’s Notes on Blindness VR experience and Twisted Pixel Games’ Wilson’s Heart.

Outside of games, the middleware has been used to help create experiences in virtual reality, including Innerspace VR and musician Bjork’s virtual reality interpretation of her recently released Vulnicura album, both for the HTC Vive.

For those interested to see what else PopcornFX has been used for, we’ve been told that more people are soon to announce their projects that take advantage of the middleware. 

You can read more about designing for virtual reality in our special feature, and in our current issue.

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