Free Radical’s Karl Hilton has acknowledged that the PS3 gave the developer a number of ‘stumbling blocks’ when creating Haze.
Speaking to Develop in an interview published today, Crytek UK managing director Karl Hilton admitted that Haze “had a lot of development issues which meant it wasn’t the game it should have been.”
“A lot of them were technical issues,” he said. “The PS3 is a powerful machine but a difficult one to get the best out of."
Hilton admitted that, in developing the PS3-exclusive FPS Haze, the studio “hit a few stumbling blocks”.
“We spent more time trying get the game running properly and less time to design the game properly,” he said.
Following the poor market response to Haze, in December last year Free Radical was placed into administration, before indie giant Crytek swooped in with a buyout bid that ultimately saved the studio.
The developer, now rebranded Crytek UK, is assured that the powerful CryEngine 3 will eliminate such technical issues.
“I don’t think we’ve seen the best out of the PS3 at all,” added Hilton, “and I definitely think one of the best things about Crytek and the CryEngine is that we’re now in the best position to get the most out of the hardware.”
He said that no-one has pushed the PS3 as far as it can go, and believes the CryEngine 3 toolset gives the group a “great head start” in doing so.