This week Develop is publishing seven features penned key people from across the length and breadth of the games audio industry.
The features are taken from a nine-page in-depth audio sector focus in this month’s Develop magazine, and will be released over the course of this week.
Below is the list of the seven individual features, along with their release dates and a brief round-up of their content.
Each feature will be linked from this index page.
Audio Cloud Nine
Released: AVAILABLE NOW [HERE]
Nimrod Productions’ production director Rich Aitken offers sage advice on audio team management.
The Sound of Change
Released: AVAILABLE NOW [HERE]
Periscope Studios MD Jan Weikmeister looks at three challenges currently defining the way sound professionals work.
Optimising Convolution Reverb
Released: AVAILABLE NOW [HERE]
Audiokinetic founder and VP Simon Ashby offers an in-depth look at implimenting quality convolution reverb.
Need for Speak
Released: AVAILABLE NOW [HERE]
Dolby’s Simon Arnold looks at what Dolby Axon can offer both developers and players alike.
Voices of Reason
Released: AVAILABLE NOW [HERE]
Side director Phil Evans looks at the best way of getting the right mic to the right voice actor.
Social Sound Solutions
Released: AVAILABLE NOW [HERE]
Sound City’s Jon-Paul Waddington pinpoints the best ways to move valuable audio assets across the web.
Organising Orchestras
Released: AVAILABLE NOW [HERE]
Audio manager and The Creative Assembly Richard Beddow explains how to keep an orchestra organised.