LA Noire to use illumination middleware

Team Bondi licenses LightSprint

Team Bondi is set to use the LightSprint middleware for its game LA Noire.

LightSprint is a C++ library that offers a global illumination solution on a small memory footprint, and supports PCs and next-gen consoles.

Team Bondi will use the middleware in the Rockstar-published LA Noire to enhance its depiction of a gritty 1940’s detective thriller.

About MCV Staff

Check Also

Comment: Evolution of games – Are you ready for what’s coming next?

The evolution of video games technology has continually foreshadowed evolution of mass media and we’re now on the cusp of another leap forward - except this time change will be driven by software and creators, rather than hardware…