Epic has integrated Intel’s Threading Building Blocks, a high-level abstraction for parallelising code, into its ever-popular Unreal Engine 3.
Available to all licensees as part of this month’s regular code drop, Intel TBB aims to simplify the development of multithreaded applications through C++ templates, meaning they can leave the low-level threading details to the library.
“Bringing Intel into the Integrated Partners Program and integrating Intel TBB into Unreal Engine 3 ensures our licensees are within reach of the best development tools available,” said Dr. Michael Capps, president of Epic Games.
“This partnership will help minimize the work required to author multithreaded applications for Unreal-powered games and, in the long term, provide developers with greater access to Intel Tools.”
James Reinders, marketing director and chief evangelist at Intel’s Developer Products Division, added: “Intel is committed to providing the very best tools for parallel programming like Intel TBB and our new Parallel Studio suite. By integrating Intel TBB in the Unreal Engine and sharing it with their licensees at no additional cost, Epic is facilitating parallelism to spur greater multi-core innovation among game developers.”