Over the following few days Develop is publishing seven key features penned by influential people from across the length and breadth of the games middleware industry.
The features are taken from a in-depth middleware sector focus in June’s Develop magazine.
Below is the list of the individual features, along with their release dates and a brief round-up of their content.
Each feature will be linked from this index page.
Designing an MMO UI
Released: AVAILABLE NOW [HERE]
A look at one of the most complex user interface specialties by Autodesk’s Scaleform.
Kinect Retargeting
Released: AVAILABLE NOW [HERE]
NaturalMotion offers some advice on the complex art of animating from player tracking data.
Getting a Move On
Released: AVAILABLE NOW [HERE]
A guide to prototyping character interactions by the creators of Havok’s Behaviour.
The Speed of Light
Released: AVAILABLE NOW [HERE]
Geomerics compares the benefits of real time lighting and with the traditional rending approach.
Survival of the flexible
Released: AVAILABLE NOW [HERE]
Middleware companies can no longer ignore the needs of smaller studios. Trinigy looks at the options.
Augmented Reality Check
Released: AVAILABLE NOW [HERE]
Advice on creating augmented reality games for Kinect by BlitzTech studio Blitz.
Realtime Development
Released: AVAILABLE NOW [HERE]
Crytek address the impact a real time development engine can have on a game project.