Garage Games’ Torque Game Engine is now available for Wii licensing – a move the company says will help those developers looking to make titles for the Wii Software downloadable games platform.
Those hoping to license Torque for Wii and planning to make games for Wii Software (or Wii Ware as it is called in the US) will be able to get the software for a heavily discounted price – much lower than those licensing the software to make boxed product.
The new version of Torque was recently demoed at Nintendo’s Developer Conference in Santa Monica last month and boasts support for the Wiimote.
"I think every game designer has a few ideas about how they could use the Wii console’s extraordinary features to make fun games," commented Josh Williams, GarageGames CEO. "Torque for Wii makes it easier to focus on creating high-quality experiences for the Wii, rather than implementing the technologies and tools it takes to just get started."
Torque for Wii also supports skinned mesh rendering, advanced character and shape animation, and a variety of other features optimised for the Nintendo console.
Pronto Games, developer of The Destiny of Zorro, is already using the engine.
"We chose to develop The Destiny of Zorro with the Torque Game Engine because of its proven reliability and our developers’ familiarity with it," said Randy Angle, president and creative director of Pronto Games.
"Partnering with GarageGames to make the Torque Game Engine available to other Wii developers seemed like the obvious next step, and we look forward to seeing the creation of even more quality Wii titles as a result."