Trinity College Dublin has chosen NaturalMotion’s morpheme character animation technology for its Metropolis research project.
Metropolis, in development by the university’s Graphics, Vision and Visualisation group, aims to recreate a virtual version of Dublin, complete with large-scale crowds.
“morpheme is an excellent animation engine with great tools support," said Dr. Steven Collins of the GV2 Research Group in Trinity College Dublin.
"In Metropolis we’re aiming for very high fidelity character movement, for large numbers of characters, employing blending of motion captured data and real-time inverse kinematics. The morpheme animation editor tool allows us to quickly sequence motions at a high level and seamlessly deploy these in our engine run-time which means we can focus on the research problems of behavior simulation and motion planning.”
Andy Payne, vice president of NaturalMotion, added: “The fact that morpheme is being used in an academic pursuit is very fulfilling for NaturalMotion, because the research behind our technology originated in academia. The researchers who will have a chance to use morpheme at Trinity College will be experiencing the same tools professional developers are using in AAA game titles.”