Developers can now use Unreal to create games for Google’s new mobile VR platform, Daydream.
The Android-powered virtual reality system was unveiled at this week’s I/O conference, with Epic CTO Kim Libreri taking to the stage to confirm that the engine would feature native integration for Daydream.
Unreal currently supports all of the major VR platforms, such as Oculus, PlayStation VR, Vive and Samsung’s competing mobile headset, Gear VR.
Unlike Gear VR, Daydream features support for an accompanying motion controller, which tracks movement in 3D space as well as traditional button inputs. Compared to the six-degree motion controls of Oculus and Vive, the Daydream remote can measure three planes of action: pitch, yaw and roll.
Epic has created its own demo for Daydream, Dungeon, which shows off the player’s ability to cast spells and manipulate objects.
In March, Epic released a VR version of the Unreal editor to allow devs to build and explore their worlds inside of virtual space.
Unreal’s Daydream integration is available now from GitHub, with a full binary tools release arriving alongside the tool’s 4.12 update on June 1st.
Daydream will launch later this year, alongside Google’s new operating system Android N, which features a dedicated VR Mode for the platform.