Claims that nausea is caused by the hardware are "b******t", according to writer Chet Faliszek

Valve: Devs to blame for VR motion sickness

Valve writer Chet Faliszek has said that virtual reality does not inherently cause motion sickness.

Instead, Games Industry reports that Faliszek told an EGX audience that the blame for any sickness experienced by players must lie with developers, as the hardware itself is now good enough to avoid such problems.

"The idea that VR must get you sick is [bullshit]," he said. "As consumers and people in the community, hold developers to it. They shouldn’t be making you sick. It’s no longer the hardware’s fault any more. It’s the developers making choices that are making you sick. Tell them that you don’t want that.

"We have people come in who don’t want to do demos. In a party of ten people there will be someone who says, ‘I’m gonna be sick, I’m gonna be sick, I can’t do this’. That expectation is based on either what they’ve seen before or what they’ve heard."

Faliszek did concede, however, that conventional controllers such as a joypad or keyboard can trigger sickness – a problem solved by new VR-friendly input methods such as HTC Vive’s motion-tracking Lighthouse set-up.

Story originally published on MCV.

About MCV Staff

Check Also

DEVELOP/JOBS: Hi-Rez Studios – “I love working at Hi-Rez because we have the freedom to explore”

Hi-Rez Studios is at the forefront of cross-platform, games-as-a-service titles with SMITE, Rogue Company and Paladins – with its games having been played by 100m gamers and counting.